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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: ttt_airbus_b3
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Author Topic: ttt_airbus_b3  (Read 11273 times)
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« on: June 21, 2011, 01:03:23 PM »

UPDATE b3: Issues with the map crashing when the server switches to it appear to have been solved. This update fixes player animations being broken, and with the major problems being sorted, the map ought to be actually playable now. Thanks for your patience!

ttt_airbus_b3

A large passenger aircraft is siezed Mid-Pacific by a highly trained, heavily armed terrorist cell. Unfortunately for them, intense training and large weapons aren't much help if you don't know who to shoot, or if what's attacking you doesn't have a body at all...

Link to previous preview topic

This is the long-belated initial release of ttt_airbus, a close-quarters map featuring:
-Turrets
-Openable doors
-Industrial drill assembly and use
-Psychotropic gas
-Rollermines
-The openable doors are on the OUTSIDE OF THE PLANE








>>>Download and Screenshots Page Link<<<

Third release version, should be actually playable now so hopefully smaller problems will start showing up. Please report any issues, thanks!
« Last Edit: June 27, 2011, 10:41:20 PM by Officer_BUlbock »

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
JoTheShmo
Poster

Posts: 214



« Reply #1 on: June 21, 2011, 03:04:56 PM »

Crashes every time I change to it almost instantly.
It doesn't leave a message in any of the logs.
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #2 on: June 21, 2011, 05:36:10 PM »

This looks like a (bad) remake of the ZS airplane map.
Nel
Poster

Posts: 1811



« Reply #3 on: June 21, 2011, 07:10:09 PM »

This looks like a (bad) remake of the ZS airplane map.


It's a good thing you played it, instead of idly dismissing the map without any feedback on what to improve on or experience with the map at all, or else I would have thought you were an idiot.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #4 on: June 21, 2011, 07:23:35 PM »

The map is pretty awesome. I played it in single player. Nice work.
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #5 on: June 21, 2011, 07:34:12 PM »

It's a good thing you played it, instead of idly dismissing the map without any feedback on what to improve on or experience with the map at all, or else I would have thought you were an idiot.

I feel the same way about you.
Nel
Poster

Posts: 1811



« Reply #6 on: June 21, 2011, 07:42:42 PM »

I feel the same way about you.


I haven't idly dismissed the map at all and I'm looking forward to playing it later because I think it looks pretty good judging from the screenshots.
bigbadboo
Poster

Posts: 287


« Reply #7 on: June 21, 2011, 07:50:38 PM »

Will get my bitchs to add it up and evaluate.
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #8 on: June 21, 2011, 08:35:07 PM »

Crashes every time I change to it almost instantly.
It doesn't leave a message in any of the logs.


That's a bummer. Are you loading it on a server with multiple people or just yourself?

Has anyone been able to run the map on a server with multiple people?

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
Darkest_97
Poster

Posts: 286


Hi.


« Reply #9 on: June 21, 2011, 08:58:06 PM »

That's a bummer. Are you loading it on a server with multiple people or just yourself?

There were 2 or 3 people on.
Redcow
Poster

Posts: 87


« Reply #10 on: June 23, 2011, 04:37:44 AM »

This looks like a (bad) remake of the ZS airplane map.


You obviously have no idea what a good map is, and probably think dm_richland looks better than this.

This is an amazing looking map, and the amount of work and skill that went into it is very apparent.

Great job dude.
Jonzky
Poster

Posts: 28


« Reply #11 on: June 23, 2011, 05:10:22 PM »



Uploaded with ImageShack.us

Thats the issue which is causing the crash I think.
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #12 on: June 23, 2011, 10:39:07 PM »

Thank you very much, that's definitely the problem. Looks like I'll be needing to do some entity pruning.

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
Eastsider
Poster

Posts: 18



« Reply #13 on: June 24, 2011, 10:40:31 PM »

Our server crashes when changing to this map.
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #14 on: June 26, 2011, 12:36:18 PM »

As above: I've just updated the map to b2. The crashing problems appear to be a result of "too many edicts!", an overflow of entities. Fingers crossed, but I've cut out almost 300 superfluous entities so the map should be much more stable now.

>>>Download and Screenshots Page Link<<<
« Last Edit: June 26, 2011, 12:41:26 PM by Officer_BUlbock »

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
Jonzky
Poster

Posts: 28


« Reply #15 on: June 27, 2011, 03:50:30 PM »

The map now loads for the server but it seems that all players have a model/annimation issue (where their hands are out at the side, guns are at their feet and there is no movement annimations). This could be an issue down to our servers but I honestly doubt it is, I'll look into if its anything on my end but if not then you might want to look into it.
JoTheShmo
Poster

Posts: 214



« Reply #16 on: June 27, 2011, 04:25:50 PM »

It's probably because the map's custom playermodels are not actually playermodels, and are just ragdolls.
kaytaro
Poster

Posts: 37


« Reply #17 on: June 27, 2011, 06:50:26 PM »

It's probably because the map's custom playermodels are not actually playermodels, and are just ragdolls.
Yea they're ragdolls lol..
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #18 on: June 27, 2011, 08:19:20 PM »

As discussed above map is messed up for everyone, not personally played but many complaints.

[b]
Sky-netgaming.com
Officer_BUlbock
Poster

Posts: 1802


oh god not the snorks nooo


« Reply #19 on: June 27, 2011, 09:32:18 PM »

Well that's embarrassing. I'd forced the player model to a certain terrorist model, but I obviously used the wrong one and then never noticed that the animations were broken. Trivially easy to fix so there'll be an update soon. I'm glad the map is loading now, at least.

EDIT:

Update b3: Issues with the map crashing when the server switches to it appear to have been solved. This update fixes player animations being broken, and with the major problems being sorted, the map ought to be actually playable now. Thanks for your patience!

>>>Download and Screenshots Page Link<<<
« Last Edit: June 27, 2011, 10:42:21 PM by Officer_BUlbock »

Maps:
zm_air  zm_powderkeg  zm_voodoo  zm_endgame ttt_airbus ttt_siege
Pages: [1] 2
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