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November 22, 2024, 06:29:31 PM
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Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
Custom weapon model problem.
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Author
Topic: Custom weapon model problem. (Read 3411 times)
puff
Poster
Posts: 4
«
on:
April 14, 2011, 07:00:38 PM »
Hi
Can someone help me with this one? :S
Here is my shared.lua
http://pastebin.com/LR4cfx5F
It works perfectly if i use this
SWEP.ViewModel = Model("models/weapons/v_snip_awp.mdl")
SWEP.WorldModel = Model("models/weapons/w_snip_awp.mdl")
But not
SWEP.ViewModel = Model("models/weapons/v_snip_hex.mdl")
SWEP.WorldModel = Model("models/weapons/w_snip_hex.mdl")
//Puff |
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
April 14, 2011, 09:55:07 PM »
The hexed world model does not have the HL2DM hand bone in it, so the game can't place it in the player's hand.
puff
Poster
Posts: 4
«
Reply #2 on:
April 15, 2011, 02:58:54 PM »
Okay, is there any way to fix it?
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
April 15, 2011, 03:43:04 PM »
Decompiling the model, adding the relevant bone to the SMD (using either modelling tools or .qc commands), then recompiling it. You have to be pretty familiar with the whole model creation pipeline of Source to do it.
You can't hex new bones into a model.
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Zombie Master
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