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November 22, 2024, 01:42:45 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
Change Ply move speed
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Topic: Change Ply move speed (Read 4574 times)
Mr. Wepz.
Poster
Posts: 65
«
on:
March 29, 2011, 04:30:53 PM »
Hey this is actolly a question for BKU because I made a SWEP based on your health station, but when you press E on it, it removes itself and its supposed to put the walk/runspeed of the player to a higher level, like this:
function ENT:GiveSpeed(ply)
if self:GetStoredHealth() > 0 then
ply:SetWalkSpeed(280)
ply:SetRunSpeed(280)
ply:SetMaxSpeed(280)
return true
end
end
function ENT:Use(ply)
if IsValid(ply) and ply:IsPlayer() then
local speed = self:GiveSpeed(ply)
self:EmitSound(healsound)
self:Remove()
end
end
Is there some of special value for it or is this code just wrong?
Thanks :)
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
March 29, 2011, 05:57:58 PM »
You can't do this from a SENT/SWEP. TTT constantly adjusts player speed in order to make the ironsighting-slowdown happen. Any speed changes you make are instantly reset.
Mr. Wepz.
Poster
Posts: 65
«
Reply #2 on:
March 29, 2011, 07:14:01 PM »
Is there a way how to bypass it/ give it a exception?
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
March 29, 2011, 09:29:21 PM »
Editing/overriding the SetSpeed function in player_ext.lua.
Mr. Wepz.
Poster
Posts: 65
«
Reply #4 on:
March 30, 2011, 06:41:22 AM »
Quote from: Bad King Urgrain on March 29, 2011, 09:29:21 PM
Editing/overriding the SetSpeed function in player_ext.lua.
Ah ok, yeah thanks got it working now :D
Edit: Only 1 question, when equipment gets destroyed eg. The Decoy it gives a warning in the right top, but when I want to add my own text in there it says "Error cant find language" or something like that, is there a way how to add my own stuffs there too? Thanks :D
«
Last Edit: March 30, 2011, 07:12:45 AM by Mr. Wepz.
»
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #5 on:
March 30, 2011, 08:27:17 AM »
Easiest way is TraitorMsg(ply, "words") or PlayerMsg(ply, "words").
Mr. Wepz.
Poster
Posts: 65
«
Reply #6 on:
March 30, 2011, 11:42:06 AM »
This works but it sends 3x the same message?
TraitorMsg(ply, "words")
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #7 on:
March 30, 2011, 12:21:18 PM »
No it doesn't, you are calling it three times.
This level of questions is useless lua-newb stuff, thread closed.
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