Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 07:02:11 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Starting Weapon Help
Pages: [1]
Author Topic: Starting Weapon Help  (Read 3178 times)
titrokb
Poster

Posts: 2


« on: March 05, 2011, 03:07:35 AM »

if SERVER then
  AddCSLuaFile( "adminweapon.lua" )
end

w_shot_m3super90.InLoadoutFor = {superadmin}


Where superadmin is a group of players.  This gives me a lua error and I'm really not sure where to fix.  I don't think I chose the right gun class and I don't know if I can use groups. How would I make it so groups get weapons at start up?
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #1 on: March 05, 2011, 04:59:04 AM »

Uhhh... Maybe it's not working because "w_shot_m3super90.InLoadoutFor" isn't an actual variable? Just a guess.

Edit:
Oh and you can only loadout weapons for ROLE_TRAITOR, ROLE_INNOCENT, and ROLE_DETECTIVE.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #2 on: March 05, 2011, 09:17:36 AM »

Should be SWEP.InLoadoutFor = {ROLE_*} Can't be superadmin...

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
titrokb
Poster

Posts: 2


« Reply #3 on: March 07, 2011, 03:00:38 AM »

Oh thanks so much guys, I thought so. So do I need to create a variable for the weapon or is there a database I can see with the weapon list? And how would I make it so a certain group starts out with weapons?
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Starting Weapon Help « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.008 seconds with 17 queries.