for k,v in pairs( player.GetAll() ) do v:PrintMessage( HUD_PRINTTALK, "..ply:Nick().." joined, his SteamID is: "..ply:SteamID() )
function FirstSpawn( ply ) for k,v in pairs( player.GetAll() ) do v:PrintMessage( HUD_PRINTTALK, ply:Nick().. " joined, his SteamID is: " ..ply:SteamID() ) end hook.Add( "PlayerInitialSpawn", "playerInitialSpawn", FirstSpawn )
function FirstSpawn( ply ) PrintMessage( HUD_PRINTTALK, ply:Nick().. " joined, his SteamID is: " ..ply:SteamID() )end hook.Add( "PlayerInitialSpawn", "playerInitialSpawn", FirstSpawn )
function PlayerDisconnect( ply ) PrintMessage( HUD_PRINTTALK, ply:Nick().. " has disconnected, his SteamID is: " ..ply:SteamID() )end hook.Add( "PlayerDisconnected", "playerDisconnected", PlayerDisconnect )