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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Masking Health Id's (Healthy, Wounded etc)
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Author Topic: Masking Health Id's (Healthy, Wounded etc)  (Read 2938 times)
GoodNewsEveryone
Poster

Posts: 2


« on: February 08, 2011, 08:47:20 AM »

Hello Guys.

I'm just wondering if there is a way to change a health id from say wounded to healthy without changing the players health.


Thanks in advance.
Good News Everyone.
Cush
Poster

Posts: 79


« Reply #1 on: February 08, 2011, 04:03:48 PM »

At the bottom of util.lua there's a bit for controlling the health display -

if CLIENT then
  local healthcolors = {
     healthy = Color(0,255,0,255),
     hurt    = Color(170,230,10,255),
     wounded = Color(230,215,10,255),
     badwound= Color(255,140,0,255),
     death   = Color(255,0,0,255)
  };

  function util.HealthToString(health)
     if health > 90 then
        return "hp_healthy", healthcolors.healthy
     elseif health > 70 then
        return "hp_hurt", healthcolors.hurt
     elseif health > 45 then
        return "hp_wounded", healthcolors.wounded
     elseif health > 20 then
        return "hp_badwnd", healthcolors.badwound
     else
        return "hp_death", healthcolors.death
     end
  end


You could put your own statement in there to, say, check if they are using a certain item or something then just return healthy.

For example :


  function util.HealthToString(health)
   
      if HPChanger == true then
        return "hp_healthy", healthcolors.healthy

     elseif health > 90 then
        return "hp_healthy", healthcolors.healthy
     elseif health > 70 then
        return "hp_hurt", healthcolors.hurt
     elseif health > 45 then
        return "hp_wounded", healthcolors.wounded
     elseif health > 20 then
        return "hp_badwnd", healthcolors.badwound
     else
        return "hp_death", healthcolors.death
     end
  end


Obviously HPChanger isnt a real variable in this case, but you'd put whatever you wanted in there to check.

Hope that helps.
« Last Edit: February 08, 2011, 07:33:38 PM by Cush »
GoodNewsEveryone
Poster

Posts: 2


« Reply #2 on: February 09, 2011, 06:03:11 AM »

Thanks for the quick reply. I'll see if it works.
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