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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Small question..
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Author Topic: Small question..  (Read 3789 times)
Spartan
Poster

Posts: 36



« on: January 22, 2011, 10:49:13 PM »

Making a pain station for a ttt server so I thought someone might be able to give a quick answer to this. After reading BKU's thread, I daren't pm him this so... using ply:TakeDamageInfo(dmginfo) what would 'ply' need to be for it to damage the playing using the pain station. E.G. I had set ply as

local ply = self:GetOwner()

Obviously this doesn't work since when someone uses it, it damages the traitor who planted the pain station. For the life of me I cannot think of what I would put even though it looks so simple.

I know this seems like a bit of a weird question, and I'll give more info if you don't understand what I'm saying. Any help is appreciated, cheers.
Charles445
Build Tester
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Posts: 2338


I LOVE THIS AVATAR


« Reply #1 on: January 23, 2011, 06:40:25 AM »

IIRC, whenever a health station is pressed a parameter called activator is sent to the function.

So you would probably be able to do
local ply = activator

Not sure how you've made the pain station; a copy paste would be nice.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Spartan
Poster

Posts: 36



« Reply #2 on: January 23, 2011, 03:02:42 PM »

Most of the code is just the health station copied over. I altered some bits but I think this is what you're after:

function ENT:GiveHealth(dmginfo, ply, activator)
local dmginfo = DamageInfo()
dmginfo:SetDamage(50)
dmginfo:SetDamageType(DMG_BULLET)
dmginfo:SetAttacker(self:GetOwner())
dmginfo:SetInflictor(self.Entity)
dmginfo:SetDamageForce(Vector(0, 0, 1000))

local ply = activator()
ply:TakeDamageInfo( dmginfo )

self:EmitSound(failsound)
self:TakeDamage(25, self:GetOwner())
self:SetStoredHealth(math.min(self:GetStoredHealth() - 25))
end

I'm not worried about the values in the dmginfo for now. As you can see I tried local ply = activator() but it didn't work. Basically nil value so I'm guessing I would have to add something else into the code.
Charles445
Build Tester
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Posts: 2338


I LOVE THIS AVATAR


« Reply #3 on: January 23, 2011, 04:57:09 PM »

Instead of
activator()
use
activator

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Spartan
Poster

Posts: 36



« Reply #4 on: January 23, 2011, 10:16:49 PM »

Using just activator gives:

attempt to index local 'ply' (a nil value)(Hook: KeyRelease)

Do I need to define what activator is before hand?
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #5 on: January 24, 2011, 01:21:51 AM »

Wait, hmm...

Try removing the local ply line entirely and see what happens. It looks like ply is sent as a parameter or something

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Spartan
Poster

Posts: 36



« Reply #6 on: January 24, 2011, 03:10:43 PM »

Exactly the same error occurs when the line 'local ply = activator' is removed.

Looking at the health station code, I also see this at the top:

function ENT:UseOverride(activator)
  if ValidEntity(activator) and activator:IsPlayer() and activator:IsActive() then
  self:GiveHealth(activator)
  end

Maybe this helps? :P
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