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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Spawning Bug
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Author Topic: Spawning Bug  (Read 3288 times)
Manmax75
Poster

Posts: 254


Programming Guy


« on: December 02, 2010, 10:57:59 AM »

It seems with the new V21 we seem to spawn anywhere, in walls, in midair, in the ground.... While in V20 this didn't happen... so some sort of glitch?

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
hayhay89
Poster

Posts: 100


« Reply #1 on: December 02, 2010, 11:33:17 AM »

Also having the Above Problem
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2 on: December 02, 2010, 01:16:07 PM »

I've just tested a few maps (one with a rearm script, one without, etc) on a clean dedicated server with bots, and everyone spawned properly every time. If you have a specific thing people do that results in them spawning in weird places, then I can try to reproduce that, but right now there's nothing I can do.


edit:
Actually, I'll revert the specator changes (where they get parented to players they spectate). I think the first sighting of the issue was when they were first implemented, so it's worth a shot.

Grab SVN r640 and see if it helps.
« Last Edit: December 02, 2010, 01:23:14 PM by Bad King Urgrain »
hayhay89
Poster

Posts: 100


« Reply #3 on: December 02, 2010, 02:17:44 PM »

edit:
Actually, I'll revert the specator changes (where they get parented to players they spectate). I think the first sighting of the issue was when they were first implemented, so it's worth a shot.

Grab SVN r640 and see if it helps.


ur a genius BKU Spawns are working fine Atm havent seen any random Spawns yet.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #4 on: December 02, 2010, 07:51:25 PM »

Awesome, thanks

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
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