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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTT arm scripts?
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Author Topic: TTT arm scripts?  (Read 4439 times)
Vegi
Poster

Posts: 17


Fuck yeah


« on: November 28, 2010, 07:07:56 PM »

Ok, i know there are scripts for arming non ttt maps, but does anyone have the scripts that arm maps made for ttt? i need ones for the following maps. if anyone has them, it would be great if you could post them.
ttt_Amsterville_final2
ttt_bank_b3
ttt_borders_b20_pak
ttt_camel_v1
ttt_canyon a4
ttt_concentration b2
ttt_digdown b1
ttt_district a5
ttt_enclave b1
ttt_fallout
ttt_Fuuk_jail final2
ttt_icarus b2
ttt_lost_temple b2
ttt_nexus final
ttt_office b1
ttt_shantycheese
ttt_shipping center
ttt_thething b4fix
ttt_titanic
ttt_zebra
dm_equilibre
« Last Edit: November 28, 2010, 07:10:24 PM by Vegi »
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #1 on: November 28, 2010, 07:50:38 PM »

when you download the map, usually the map maker gives you one.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Vegi
Poster

Posts: 17


Fuck yeah


« Reply #2 on: November 28, 2010, 07:52:14 PM »

when you download the map, usually the map maker gives you one.


I downloaded some off of gmod.org but none of them had any.
Fuffe
Poster

Posts: 128


Crummycradle was a mistake


« Reply #3 on: November 28, 2010, 08:38:41 PM »

TTT mappers can add weapons into their own maps from hammer, so for these maps you won't need any arming scripts.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #4 on: November 28, 2010, 08:47:07 PM »

Otherwise, you can always just re-arm them your self.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Vegi
Poster

Posts: 17


Fuck yeah


« Reply #5 on: November 28, 2010, 08:49:22 PM »

TTT mappers can add weapons into their own maps from hammer, so for these maps you won't need any arming scripts.


My problem with that is i was gonna add the new glock into some maps....D:
Oh well, i guess i could rearm a few.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #6 on: November 28, 2010, 09:18:25 PM »

If the map has random weapon spawns then the glock will show up in them.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #7 on: November 28, 2010, 10:33:23 PM »

If you load a TTT map in sandbox with the weapon placer tool installed, all the weapons should show up. You can then add glocks and export a rearm script. The script will include all the existing weapon spawns along with your added glocks.
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