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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Traitor Equipment - Fail Safe
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Author Topic: Traitor Equipment - Fail Safe  (Read 5811 times)
Manmax75
Poster

Posts: 254


Programming Guy


« on: October 22, 2010, 06:31:25 AM »

The fail-safe is a piece of equipment a traitor can buy. Pretty much what it does is when the traitor is killed a red light and a beeping noise will flash from there body for a second or so, then a explosion will go of similar to a fire grenade, any dead bodies within the blast radius get incinerated and disappear, including the traitors body. This will be helpful because it can help hide an active C4 code and it can hide your kills list, leaving the detectives in the dark on who killed who. I am happy to script this for the community if they wish to have it.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #1 on: October 22, 2010, 08:51:58 AM »

I don't hate it i mean its as you say like a fail safe to the flare gun after you complete a flare gun for an extra credit you can make sure those bodies stay hidden.

[b]
Sky-netgaming.com
Rectal Exambot
Poster

Posts: 166


« Reply #2 on: October 22, 2010, 10:01:26 AM »

Seems useful to hide kill lists and ect
Darkebrz
Poster

Posts: 189


« Reply #3 on: October 22, 2010, 10:08:19 AM »

Don't like the idea.
Rectal Exambot
Poster

Posts: 166


« Reply #4 on: October 22, 2010, 10:53:32 AM »

Don't like the idea.


COOL CONTRIBUTION, BRO....

I don't think it will ever be added, but could be cool custom content.
Firespray
Build Tester
*
Posts: 1447


:-(


« Reply #5 on: October 22, 2010, 02:43:12 PM »

To be honest, I don't really like it.  Gives innocents too much of a disadvantage.  A traitor could have flare gunned bodies and it would be impossible for them to find it if he bought that.

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Firespray: New sig
Z3RO: noooo

holocalls traumatize worbat
Sly
Poster

Posts: 81



« Reply #6 on: October 22, 2010, 07:23:14 PM »

Far, far too powerful in my opinion. The explosive part would be okay as long as it takes up a Weapon slot for the traitor,  and is not like, a C4 blast. But the removal of bodies? I really don't think so.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #7 on: October 22, 2010, 08:08:55 PM »

I was originally only thinking that the traitors body gets incinerated and nothing else. But yea..... Also the blast would just be like a fire grenande.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
SpiderTTT
Poster

Posts: 9


« Reply #8 on: October 23, 2010, 01:15:58 AM »

I say post it people will use it.
Redcow
Poster

Posts: 87


« Reply #9 on: October 26, 2010, 01:04:18 AM »

That would be awesome if it just removes the traitors body.
thelastlambda
Poster

Posts: 30



« Reply #10 on: October 27, 2010, 12:59:06 AM »

I say either let cocked grenades fall to the ground, or add the "fail-safe" that does a fire nade however does not burn anything just damage.

Over 25 maps Rearmed for TTT
Tigermisu
Poster

Posts: 28


« Reply #11 on: October 27, 2010, 01:21:51 AM »

Cooked grenades already fall to the ground Mr. Lambda
Rectal Exambot
Poster

Posts: 166


« Reply #12 on: October 27, 2010, 03:31:18 AM »

Ya was added in 15 if I am not mistaken (or 14)
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