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November 22, 2024, 01:58:20 PM
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Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
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Traitor item suggestion - Decoy
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Topic: Traitor item suggestion - Decoy (Read 15362 times)
Copper :D
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Posts: 22
«
Reply #40 on:
October 15, 2010, 01:02:50 AM »
Quote from: JoTheShmo on October 15, 2010, 12:48:50 AM
It should have some sort of distinct glow, and maybe even a low hum.
It wouldn't work on small maps, like Clue
Major Binkx
Poster
Posts: 20
«
Reply #41 on:
October 17, 2010, 11:29:32 PM »
Well, taking away the traitor's DNA from the device was a good idea. I kept picturing the same situation- detective scans body, DNA leads to decoy, Detective scans Decoy, Detective finds Traitor, BOOM HEADSHOT! Too much for the Traitor to worry about.
Furball
Poster
Posts: 2
«
Reply #42 on:
October 18, 2010, 09:47:22 PM »
SUFFER THE PINK!
Anyway, DNA on the decoy, wouldnt that lead to you know... the decoy? Since it is the traitors DNA and all, and well... all traitor DNA is being led to that decoy, so it'd be a repeat scan basically.
Also remember guys, decoy is only useful if your the type to NOT be so stealthy and people occasionally get your DNA. If your the type to die before anyone gets your DNA, its useless except for a radar blip.
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Trouble in Terrorist Town
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Traitor item suggestion - Decoy
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