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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Rearm Ammo replace
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Author Topic: Rearm Ammo replace  (Read 3156 times)
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« on: September 16, 2010, 02:23:23 PM »

Well, i made myself an ammo replace script earlier, but it doesnt work. It was made to help me out when im re-arming in singleplayer. I wanted to keep the default ammo ents when i saved the re-arm script.

Maybe BKU can implement a button in his re-armer to replace default ammo ents automatically?

Can anyone give me a hand with this?

local function replacetttammo()
local class, new_wep
for _,wep in ipairs(ents.FindByClass("item_ammo_smg1_large")) do
new_wep = ents.Create("item_ammo_smg1_ttt")
new_wep:SetPos(wep:GetPos())
new_wep:Spawn()
wep:Remove()
end
for _,wep in ipairs(ents.FindByClass("item_ammo_357_large")) do
new_wep = ents.Create("item_ammo_357_ttt")
new_wep:SetPos(wep:GetPos())
new_wep:Spawn()
wep:Remove()
end
for _,wep in ipairs(ents.FindByClass("item_ammo_pistol")) do
new_wep = ents.Create("item_ammo_pistol_ttt")
new_wep:SetPos(wep:GetPos())
new_wep:Spawn()
wep:Remove()
end
for _,wep in ipairs(ents.FindByClass("item_box_buckshot")) do
new_wep = ents.Create("item_box_buckshot_ttt")
new_wep:SetPos(wep:GetPos())
new_wep:Spawn()
wep:Remove()
end
end
concommand.Add("tttreplace", "replace", replacetttammo())

Its slimmed down from another script which my friend made.
« Last Edit: September 16, 2010, 02:26:16 PM by phoenixf129 »

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: September 16, 2010, 03:02:02 PM »

http://www.zombiemaster.org/smf/index.php?topic=9361.msg404168#msg404168
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #2 on: September 18, 2010, 01:58:23 PM »

Thanks BKU!

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
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