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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [REQUEST] Lua script that auto-prints damage logs in console
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Author Topic: [REQUEST] Lua script that auto-prints damage logs in console  (Read 3799 times)
Tigermisu
Poster

Posts: 28


« on: September 07, 2010, 09:40:04 PM »

Im requesting a lua script that auto-prints damage logs in console after every round ends.

Thanks ;)
Sam
Poster

Posts: 22



« Reply #1 on: September 08, 2010, 12:00:04 AM »

Add the code below to the bottom of garrysmod/gamemodes/terrortown/gamemode/admin.lua
hook.Add( "TTTEndRound", "PrintDmgLog", function()
for k, v in pairs( player.GetAll() ) do
if (not ValidEntity(v)) or v:IsSuperAdmin() then
v:ConCommand("ttt_print_damagelog")
end
end
end )

When the round ends, this will force all Super Admins to use the ttt_print_damagelog console command. If you want this for players other than Super Admins, you're going to have to remove the check from the code above and the function "PrintDamageLog" in admin.lua

http://www.steamcommunity.com/id/samm5506
Tigermisu
Poster

Posts: 28


« Reply #2 on: September 08, 2010, 03:57:56 AM »

Thanks ;)
refan3d
Poster

Posts: 1


« Reply #3 on: September 08, 2010, 04:51:27 AM »

Now is there a way to make this work with source mod?
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #4 on: September 08, 2010, 10:31:34 AM »

Lol. It doesn't need to work with SM... just shove it in lua/autorun/server or edit that file he told you to. SM doesn't even come into it.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
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