Welcome, Guest. Please login or register.
Did you miss your activation email?
September 20, 2024, 04:39:14 AM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Help] How to remove default maps.
Pages: [1]
Author Topic: [Help] How to remove default maps.  (Read 3700 times)
NuclearVelocity
Poster

Posts: 1


« on: June 30, 2010, 06:07:51 PM »

Hey guys, can you tell me how to remove css maps from the map rotation?

thanks.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: June 30, 2010, 07:09:58 PM »

Are you using a mapcycle.txt or Fretta voting?

If it's the second, you'll have to open \garrysmod\gamemodes\terrortown\info.txt and find this bit:
        "fretta_maps"
       {
"1" "^zm_"
"2" "^ttt_"
           "3" "^dm_"
           "4" "^cs_"
           "5" "^de_"
       }


Remove the lines with "cs_" and "de_", so you get:
        "fretta_maps"
       {
"1" "^zm_"
"2" "^ttt_"
           "3" "^dm_"
       }


Alternatively you could simply delete the map files from the server.
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Help] How to remove default maps. « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.011 seconds with 18 queries.