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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Floating Weapons
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Author Topic: Floating Weapons  (Read 4784 times)
illusive101
Poster

Posts: 6


« on: May 03, 2010, 07:14:47 PM »

We'll, I've got my Trouble in Terrorist Town server finally setup, however when someone attemps to throw a grenade or drop a weapon it simply floats in the air.

Anyone know how to fix this?

Thanks!
квартиры посуточно в Тюмени
квартиры посуточно в Тюмени

Chicago 24 Player Server | 66 Tick | FastDL, Server IP address is 206.217.136.37:27015
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« Last Edit: January 31, 2012, 10:14:15 AM by illusive101 »
illusive101
Poster

Posts: 6


« Reply #1 on: May 03, 2010, 09:00:11 PM »

I've also found for some reason that you can't hear gun shots from other peoples guns?

The reload on guns is VERY short as we'll, I mean you can reload a pistol in half a second and be shooting the next... I can't remember if that's how TTT is or not.

Any help in getting this small kinks worked out is greatly appreciated!
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2 on: May 03, 2010, 09:28:22 PM »

These are all symptoms of your CS:S content on the server not mounting properly. See the readme section on dedicated server preparation:
Quote
A common problem is strange issues with floating grenades, floating weapons, and
instant reloading. These are all caused by the server not having CS:S content
installed. If the issues persist despite making sure the CS:S content is there,
try moving the "cstrike" directory into the "orangebox" one, so you get
\servername\orangebox\cstrike\.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #3 on: May 11, 2010, 04:30:25 PM »

Well, quite a few servers have an issue with the shotgun floating in the air once the person is killed who had it.

That can't be a css mount failure when the rest of the weapons work fine.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4 on: May 11, 2010, 04:48:34 PM »

Well, it's not a code problem either because it uses the exact same stuff as the rest of the weapons.
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