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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: jihad bomb and icon help
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Author Topic: jihad bomb and icon help  (Read 19683 times)
Cyborg_delta1
Poster

Posts: 4


« on: March 05, 2012, 06:20:53 PM »

Hello all I'm trying to put the jihad bomb back into my TTT server now the weapon works other than the vmodel being backwards and the textures backwards but in single player it works fine has any one else ran into this?

Single play


Multi play
 


But the second problem is the icon for the weapon in the traitor menu has loads of black lines and flickers any one know how to fix this? 


sniperduck
Poster

Posts: 178


|:NxS:| Staff! :D


« Reply #1 on: March 05, 2012, 08:09:23 PM »

Ok, so with the vmodel make sure the server version has the flipFOV(not correct code but looks similar) set too true. As for the icon... I have no clue.

Overtime these forums have made me an asshole. ;D (TTT subforum)
|:NxS:| Custom TTT Server: source.nxs-gaming.com:27016
|:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016
|:NxS:| Fretta: <COMING SOON>
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #2 on: March 06, 2012, 12:28:50 PM »

The icon size should be 64*64. TTT still resizes them, but it might be buggy
Cyborg_delta1
Poster

Posts: 4


« Reply #3 on: March 06, 2012, 07:21:42 PM »

Yea its 64*64 I used the icon template from the TTT website still don't know why it is doing this?
Cyborg_delta1
Poster

Posts: 4


« Reply #4 on: March 07, 2012, 07:01:47 AM »

Ah! fixed the model swapping to the wrong direction if any one else gets this all you need to do is set

SWEP.ViewModelFlip

to false 
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #5 on: March 07, 2012, 12:22:41 PM »

Maybe vmt file parameters? Could you upload here your VMT ?
Cyborg_delta1
Poster

Posts: 4


« Reply #6 on: March 07, 2012, 12:54:05 PM »

Ok I have fixed it what I did was change one line

this was the VMT before:

"LightmappedGeneric"
{
"$basetexture" "vgui/ttt/icon_sng_bomb"
"$translucent" 1
"vertexcolor" 1
"vertexalpha" 1
}


then I changed it to this:

"UnlitGeneric"
{
"$basetexture" "vgui/ttt/icon_sng_bomb"
"$translucent" 1
"vertexcolor" 1
"vertexalpha" 1
}


and that UnlitGeneric fixed it  :D



« Last Edit: March 07, 2012, 01:13:24 PM by Cyborg_delta1 »
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