Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 12:49:32 PM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Game crash issues with map making
Pages: [1]
Author Topic: Game crash issues with map making  (Read 2746 times)
Octopi
Poster

Posts: 1


Delicious Calamari!


« on: April 29, 2011, 11:59:40 PM »

Hello TTT community,

I've re-discovered my love for TTT, and I had a great idea for a map. However, the map making hasn't gone so well. I've been able to compile my map, but every time I attempt to test-play it in Garry's Mod, the game crashes halfway through loading. I'm completely sure I've followed the guide correctly for mapping on the TTT site as well as the Gmod wiki. I tried changing the skybox a few times (I thought it was the source of the problem), and apparently, it's not. I've also tried changing a few of the textures I thought had gone wrong, and I've added func_visclusters (I thought maybe something wrong with the leafs) in a few big places, and that did nothing either. It's an incredibly simple map too. If you've already seen the compiling code below, you'll see it's an airport (a work in progress, of course).


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_day02_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
  skybox/sky_day02_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11839 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 81 texinfos to 56
Reduced 9 texdatas to 8 (242 bytes to 200)
Writing C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport"

Valve Software - vvis.exe (Jul  7 2010)
4 threads
reading c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
reading c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.prt
106 portalclusters
238 numportals
BasePortalVis:      0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 10 visible clusters (0.00%)
Total clusters visible: 6556
Average clusters visible: 61
Building PAS...
Average clusters audible: 105
visdatasize:3815  compressed from 3392
writing c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator   
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
575 faces
263486 square feet [37942080.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
575 patches before subdivision
28945 patches after subdivision
1 direct lights
BuildFacelights:    0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:      0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 3850615, max 545
transfer lists:  29.4 megs
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(4334, 4168, 3512)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2236, 2074, 1437)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1034, 919, 539)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(500, 427, 204)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(227, 185, 75)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(108, 85, 28)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(49, 37, 10)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(23, 17, 4)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(11, 7, 1)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(5, 3, 1)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(2, 1, 0)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 0)
GatherLight:        0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names      Objects/Maxobjs  Memory / Maxmem  Fullness
------------      ---------------  ---------------  --------
models                  1/1024          48/49152    ( 0.1%)
brushes                38/8192          456/98304    ( 0.5%)
brushsides            231/65536        1848/524288  ( 0.4%)
planes                148/65536        2960/1310720  ( 0.2%)
vertexes              712/65536        8544/786432  ( 1.1%)
nodes                  249/65536        7968/2097152  ( 0.4%)
texinfos                56/12288        4032/884736  ( 0.5%)
texdata                  8/2048          256/65536    ( 0.4%)
dispinfos                0/0              0/0        ( 0.0%)
disp_verts              0/0              0/0        ( 0.0%)
disp_tris                0/0              0/0        ( 0.0%)
disp_lmsamples          0/0              0/0        ( 0.0%)
faces                  575/65536      32200/3670016  ( 0.9%)
hdr faces                0/65536          0/3670016  ( 0.0%)
origfaces              126/65536        7056/3670016  ( 0.2%)
leaves                251/65536        8032/2097152  ( 0.4%)
leaffaces              668/65536        1336/131072  ( 1.0%)
leafbrushes            159/65536        318/131072  ( 0.2%)
areas                    2/256            16/2048    ( 0.8%)
surfedges            3092/512000      12368/2048000  ( 0.6%)
edges                1586/256000      6344/1024000  ( 0.6%)
LDR worldlights          1/8192          88/720896  ( 0.0%)
HDR worldlights          0/8192            0/720896  ( 0.0%)
leafwaterdata            0/32768          0/393216  ( 0.0%)
waterstrips            52/32768        520/327680  ( 0.2%)
waterverts              0/65536          0/786432  ( 0.0%)
waterindices          663/65536        1326/131072  ( 1.0%)
cubemapsamples          0/1024            0/16384    ( 0.0%)
overlays                0/512            0/180224  ( 0.0%)
LDR lightdata        [variable]    1268828/0        ( 0.0%)
HDR lightdata        [variable]          0/0        ( 0.0%)
visdata              [variable]        3815/16777216 ( 0.0%)
entdata              [variable]        1969/393216  ( 0.5%)
LDR ambient table      251/65536        1004/262144  ( 0.4%)
HDR ambient table      251/65536        1004/262144  ( 0.4%)
LDR leaf ambient      507/65536      14196/1835008  ( 0.8%)
HDR leaf ambient      251/65536        7028/1835008  ( 0.4%)
occluders                0/0              0/0        ( 0.0%)
occluder polygons        0/0              0/0        ( 0.0%)
occluder vert ind        0/0              0/0        ( 0.0%)
detail props          [variable]          1/12      ( 8.3%)
static props          [variable]          1/12      ( 8.3%)
pakfile              [variable]      173731/0        ( 0.0%)
physics              [variable]      11839/4194304  ( 0.3%)
physics terrain      [variable]          2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 1438
Writing c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
8 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp" "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\ttt_airport.bsp"

I have no clue what is causing the problem, or how to fix it. Could anyone help me out?
Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Game crash issues with map making « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.009 seconds with 18 queries.