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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Traitor Equipment: Trapster
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Author Topic: Traitor Equipment: Trapster  (Read 8883 times)
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #20 on: December 18, 2010, 12:05:07 PM »

Breaking stuff is going to cause too many problems.

Pressing buttons or opening doors... maybe. What about existing maps where a button is in a certain spot as a balance measure? That's an open question, I'm not entirely sure there are cases like this (lost temple perhaps), but you people probably know the maps more intimately than I do.
Raneman
Poster

Posts: 219

Shitposter


« Reply #21 on: December 18, 2010, 06:11:31 PM »

The one credit seems to be a nice counterbalance.
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