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November 22, 2024, 09:47:42 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
Update Broke Custom Weapons
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Topic: Update Broke Custom Weapons (Read 4155 times)
SpiderTTT
Poster
Posts: 9
«
on:
October 07, 2010, 09:09:46 PM »
Traitor & Detective menu works fine in a vanilla servers but it is broken with custom weapons worked fine in last version now I get this error. "[terrortown\gamemode\cl_equip.lua:181] attempt to call method 'IsEquipment' (a nil value)" Any Ideas?
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #1 on:
October 07, 2010, 09:13:50 PM »
Is it version 15 of ttt and not 14? The gmod update didnt update ttt, and also broke the shit out of V14.
So if its 14 that could be your problem.
SpiderTTT
Poster
Posts: 9
«
Reply #2 on:
October 07, 2010, 09:25:09 PM »
The gmod update did update TTT to version 15.
Added Prop Hunt gamemode
Updated Toybox login to use Steam’s ticket system
Fixed dropdowns not being visible in Video Options
Fixed Toybox crashing
Fixed toybox_ console commands
[TTT] Added Visualizer equipment for Detectives.
[TTT] Added secondary special equipment slot for Traitors and Detectives.
[TTT] Added the Teleporter back into the equipment selection for Detectives.
[TTT] Added ttt_credit_adjust entity.
[TTT] Changed certain special weapons to use the secondary special slot.
[TTT] Changed Knife to require two stabs to kill a player at full health.
[TTT] Changed text references to bindings to show the actual bound keys.
[TTT] Changed DNA Scanner to require corpse identification before sampling.
[TTT] Fixed removal of entity (eg. C4) also removing DNA gathered from it.
[TTT] Fixed flashlight-related weapon-silencing exploit.
Added continue keyword to Lua syntax
Angle and Vector can be initialized with a string “1 1 1″
Added Entity:GetSpawnFlags()
Added Entity:GetSaveTable()
Added Entity:SetSaveValue( k, v )
Added Entity:IsConstraint()
Added Entity:GetConstrainedPhysObjects()
Added Entity:GetConstrainedEntities()
Added PhysObj:IsDragEnabled()
Added PhysObj:IsGravityEnabled()
Added PhysObj:IsCollisionEnabled()
Added PhysObj:IsMotionEnabled()
Added Entity:GetRotatedAABB( min, max )
Added SENT callback ENT:ImpactTrace( tr, iType, strImpact )
But the server was running version 15. When I reverted the changed back to version 14 everything works.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
October 07, 2010, 09:47:04 PM »
v15 does not break custom weapons as long as the custom weapons use "weapon_tttbase" as their SWEP.Base, which all TTT weapons should do exactly to avoid breakage.
SpiderTTT
Poster
Posts: 9
«
Reply #4 on:
October 07, 2010, 09:53:04 PM »
Sorry I must not have said the issue correctly the issue is the menu is blank and you can't close it and it gives that error. Fixed the first error still same issue but this error could [terrortown\gamemode\cl_equip.lua:239] attempt to call method 'SetIconProperties' (a nil value)
«
Last Edit: October 07, 2010, 10:21:58 PM by SpiderTTT
»
phoenixf129
Poster
Posts: 476
I Rise from the Ashes.
«
Reply #5 on:
October 07, 2010, 11:09:43 PM »
I'll just post that there be a bug in the buy menu for detectives. Slot 8 is DNA scanner, however they can buy a teleporter, therefore fucking up slot 8. Might wanna set teleporter to 7.
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #6 on:
October 08, 2010, 08:22:42 AM »
The DNA Scanner is slot 9 since v15.
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