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November 22, 2024, 06:58:16 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
Custom Weapon Models
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Topic: Custom Weapon Models (Read 4000 times)
PAL-18
Poster
Posts: 36
«
on:
August 30, 2010, 05:59:46 AM »
I noticed that while trying to install a weapon that uses a custom model, the models don't precache. I was precaching the models with sourcemod, but i'd rather use lua. Where can i add the precache code and what precache code do i use?
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
August 30, 2010, 08:13:19 AM »
They will precache if you use the
Model
function when setting SWEP.WorldModel and such.
If you mean other models, they should be precached manually in
SWEP:Precache()
using util.PrecacheModel.
«
Last Edit: August 30, 2010, 08:14:46 AM by Bad King Urgrain
»
PAL-18
Poster
Posts: 36
«
Reply #2 on:
August 30, 2010, 04:12:30 PM »
The weapon is set to use the world model and the models still werent being precached:
Quote
SWEP.ViewModel = "models/weapons/v_gnife_t.mdl"
SWEP.WorldModel = "models/weapons/w_gnife_t.mdl"
No textures were being precached either.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
August 30, 2010, 04:38:52 PM »
Yeah, I mean it needs to be:
Quote
SWEP.ViewModel = Model("models/weapons/v_gnife_t.mdl")
SWEP.WorldModel = Model("models/weapons/w_gnife_t.mdl")
This is not specific to TTT, all gmod SWEPs should precache their model in this way.
PAL-18
Poster
Posts: 36
«
Reply #4 on:
August 30, 2010, 07:37:39 PM »
Ah.
Thanks!
P.S. Why did you change your name from TheGreenBunny?
«
Last Edit: August 31, 2010, 01:21:34 AM by PAL-18
»
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