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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: I've got a couple ideas for the game...
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Author Topic: I've got a couple ideas for the game...  (Read 2973 times)
TheSlyder
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Posts: 12


« on: October 27, 2010, 03:55:14 PM »

The first is actually an issue that I find to be pretty annoying. You can't read a player's name unless you're very precise and land your cursor on them. If they're moving, no matter what distance, it makes it extremely difficult to read their name. I'm sure this is, to an extent, intended for gameplay, so it makes it more difficult to identify any traitors on-the-fly, but suppose if another player is within a certain range, their name will hover above their head?

The second is just a weapon idea. A poison that other players can't see you equip (Maybe you look unarmed when you have it equipped) that will do small increments of damage, like fire, BUT, there's a delay. So you can hit your target with it, hang around, escape, whatever, before he even knows he's been poisoned.

Thinking about it now, it sounds pretty overpowered. Suppose it costs two credits, and only does 90% damage, so it isn't a guaranteed kill.

Lastly, a traitor/detective preference system might be pretty cool. You can set up a preference, so if you prefer to be a detective, the game might be more inclined to choose you if nobody else has the preference set. Likewise with traitor (Though it seems likely that everyone would prefer being a traitor.)

Obviously, it would be privately marked, otherwise it would affect the metagame.
« Last Edit: October 27, 2010, 03:57:15 PM by TheSlyder »
zoobird
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Posts: 108


« Reply #1 on: October 27, 2010, 06:19:43 PM »

The first is actually an issue that I find to be pretty annoying. You can't read a player's name unless you're very precise and land your cursor on them. If they're moving, no matter what distance, it makes it extremely difficult to read their name. I'm sure this is, to an extent, intended for gameplay, so it makes it more difficult to identify any traitors on-the-fly, but suppose if another player is within a certain range, their name will hover above their head?


I've noticed for me at least that it's harder to ID players now happened a few updates ago.  I figured it was just something done either to balance the game, or something wrong with my PC clientside.  It's kinda annoying.
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