Welcome, Guest. Please login or register.
Did you miss your activation email?
September 19, 2024, 11:57:04 PM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Idea - The Glock.
Pages: [1]
Author Topic: Idea - The Glock.  (Read 5618 times)
sentrygunman
Poster

Posts: 6


« on: October 19, 2010, 02:11:47 AM »

Ok, so there aren't that many different pistols you can use in TTT,in fact there are only 2. So, I thought of this little pistol that would attract people and would be more fun than a deagle or anything, but it does half the damage a pistol does. Details:Default CSS Glock model(obvious much),half the damage of a pistol,33 round clips (realistic),either 9mm or SMG ammo,full/semi automatic(your choice),and to balance it out maybe a limit of 2 clips(e.x. 33+33 ammo). Let me know what you think and please share thoughts!  :D
zoobird
Poster

Posts: 108


« Reply #1 on: October 19, 2010, 09:29:02 AM »

http://www.youtube.com/watch?v=b1RvTJBdRuA
Like this?
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #2 on: October 19, 2010, 09:56:59 AM »

I'm not averse to adding a pistol, and the obvious type would be a full auto one. Might be hard to balance it such that it doesn't replace the MAC10 while still being useful.
eeny
Build Tester
*
Posts: 10242


+1


« Reply #3 on: October 19, 2010, 10:27:35 AM »

I'm not averse to adding a pistol, and the obvious type would be a full auto one. Might be hard to balance it such that it doesn't replace the MAC10 while still being useful.


Full auto pistol eh? The realistic downsides are obviously the high recoil, small clip sizes, and short barrel length (low accuracy) with the upside of getting a lot of rounds downrange fairly quickly (still slower than the mac10). You can always base the balance off of that, and mess with damage numbers a bit.

I however would worry about balancing it with the pistol and deagle before worrying about any of the primaries.

An easier to balance one (in my opinion) would be a three round burst machine pistol which would (realistically) improve accuracy over a fully automatic model, while lowering the total speed you could send rounds downrange.

Just a couple of hasty suggestions.

Nobody Expects the Malkavian Inquisition!
Sly
Poster

Posts: 81



« Reply #4 on: October 19, 2010, 10:44:00 AM »

Perhaps a burst-fire pistol, it doesn't replace the Mac10, but it's different and could have it's own facet of gameplay. I don't have any idea what facet it would be, but still.
Rectal Exambot
Poster

Posts: 166


« Reply #5 on: October 19, 2010, 11:48:00 PM »

Burst-fire pistols can be god-like, you aim at the throat the the burst fire is enough for atleast 1 to get a headshot and kill the victim. I would prefer no new pistols as the fact that all the maps would need to be rearmed.
eeny
Build Tester
*
Posts: 10242


+1


« Reply #6 on: October 20, 2010, 12:29:51 AM »

Burst-fire pistols can be god-like, you aim at the throat the the burst fire is enough for atleast 1 to get a headshot and kill the victim. I would prefer no new pistols as the fact that all the maps would need to be rearmed.


Make it so the pistol takes 4 rounds to kill an enemy with headshots.

Nobody Expects the Malkavian Inquisition!
Rectal Exambot
Poster

Posts: 166


« Reply #7 on: October 20, 2010, 01:39:46 AM »

Make it so the pistol takes 4 rounds to kill an enemy with headshots.


On full karma?
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #8 on: October 20, 2010, 07:17:45 AM »

It wouldn't be burst fire. It's a bit annoying to make, and I don't like using burst fire guns myself.

Burst-fire pistols can be god-like, you aim at the throat the the burst fire is enough for atleast 1 to get a headshot and kill the victim. I would prefer no new pistols as the fact that all the maps would need to be rearmed.

Wouldn't need to be rearmed, as it could spawn as a random weapon. Updating a rearm script to add a few more guns is also pretty painless. Similarly, rearming a TTT map is simple: the tool will include all existing map-based weapons in its script.

It's never ideal to have new entities old maps don't use (weapons are just one of them, thething for example uses whole traitor button setups that could be simplified/replaced with a single entity these days). It's not a strong argument to keep everything the same.
JoTheShmo
Poster

Posts: 214



« Reply #9 on: October 20, 2010, 09:16:10 PM »

What about something like a magnum?
Obviously it would need to be toned down from the original HL2 magnum (that one's way too overpowered), but a slower-shooting, higher-damage pistol could be fun to have.
But something would have to be done about the flare gun model.
catbarf
Poster

Posts: 3456


Volcano junkie.


« Reply #10 on: October 21, 2010, 12:15:00 AM »

Obviously it would need to be toned down from the original HL2 magnum (that one's way too overpowered), but a slower-shooting, higher-damage pistol could be fun to have.


Pages: [1]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Idea - The Glock. « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.01 seconds with 18 queries.