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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [WIP] Map Randomize
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Author Topic: [WIP] Map Randomize  (Read 4239 times)
Manmax75
Poster

Posts: 254


Programming Guy


« on: September 03, 2010, 10:11:13 PM »

Hello, I am currently making a map randomizer which randomizes the map that comes next. Useful for those who are sick of the same map rotation, anyway the current features are it will randomly pick a map that isn't the current map or the last two maps, also it can be turned on/off via svcar. Any other suggestions?

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #1 on: September 03, 2010, 10:36:34 PM »

Make a svcvar that lets you pick how many previous maps it skips (like instead of just two)

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #2 on: September 03, 2010, 11:14:44 PM »

k, good idea

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #3 on: September 03, 2010, 11:15:49 PM »

also, is the easiest method for storing over map changes, sqllite?

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
Rectal Exambot
Poster

Posts: 166


« Reply #4 on: September 04, 2010, 02:26:55 AM »

Let people pick which maps and the percentage chance of each map is dependant on the votes. Also stop the same map twice in a row unless over 50% people want it, or something.
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