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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Server Crashes On Player Join
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Author Topic: Server Crashes On Player Join  (Read 5544 times)
Snowden42
Poster

Posts: 7


« on: August 24, 2010, 11:22:37 PM »

I'm 99% sure this has to do with the recent update. I'm completely at a loss as to how I can fix this issue. I have both a serverside and clientside dump of the console of this issue.

Essentially what happens is someone joins, multiple errors occur, and the server promptly crashes. I'm fairly certain it has to do with the TTT error that you'll see in the serverside dump.

Serverside:
L 08/24/2010 - 19:15:59: Log file started (file "logs\L0824003.log") (game "D:\UserFiles\NxCmp31337\GameServers\TC03733181253231861863116\orangebox\garrysmod") (version "4274")
L 08/24/2010 - 19:15:59: [08/24/10 19:15:59][SourceBans.lua] Loading Admin Groups . . .
L 08/24/2010 - 19:16:04: server_cvar: "sm_nextmap" "ttt_shippingcenter_b1"
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "log"
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "logaddress_add "75.24.123.169:7130""
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "logaddress_del "75.24.123.169:7130""
L 08/24/2010 - 19:16:54: rcon from "75.24.123.169:55478": command "logaddress_add "75.24.123.169:7130""
L 08/24/2010 - 19:16:57: "AudioEmu [Fug-IV]<2><STEAM_0:0:13076898><>" connected, address "174.59.237.123:27005"
L 08/24/2010 - 19:16:57: "AudioEmu [Fug-IV]<2><STEAM_0:0:13076898><>" STEAM USERID validated
L 08/24/2010 - 19:16:58: server_cvar: "sv_tags" "Evolve,garrysmod96,gm:terrortown"
L 08/24/2010 - 19:16:58: server_cvar: "sv_tags" "Evolve,garrysmod96,gm:terrortown"
L 08/24/2010 - 19:17:08: Lua Error: ERROR: GAMEMODE:'PlayerInitialSpawn' Failed: gamemodes\terrortown\gamemode\player.lua:50: attempt to compare nil with number
L 08/24/2010 - 19:17:08: "AudioEmu [Fug-IV]<2><STEAM_0:0:13076898><>" entered the game


Clientside:
Registering gamemode 'fretta' derived from 'base'
Registering gamemode 'terrortown' derived from 'fretta'
TTT Client initializing...
Sending 10 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #1 t 'remove' (table expected, got nil)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #1 to 'remove' (table expected, got nil)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argumet #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (strig expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1:bad argument #2 to 'CreateConVar' (string expected, got boolean)
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
:1: 'end' expected near '<eof>'
TTT Client post-init...
Increasing net buffer size...
Redownloding all lightmaps


I'm pretty close to tearing out my hair, so any help is greatly appreciated.
Rigel Betelguise
Poster

Posts: 8


« Reply #1 on: August 25, 2010, 12:56:55 AM »

We have the same issue.  We've tried several different things with the gamemode files, not sure where to go.  I have no hair so I got nothing to pull out :X
Snowden42
Poster

Posts: 7


« Reply #2 on: August 25, 2010, 01:12:45 AM »

Hopefully BKU will be able to figure out what the issue is and fix it.
NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #3 on: August 25, 2010, 01:15:33 AM »

If you have Sourcemod installed that is why your server is crashing on player join.
If so Read this on how to fix it

Basicaly you just need to get the linux build mentioned (as windows one is broke), extract the files, and upload the gamedata folder.
Start up server.

Also the text you get spammed clientside started for me with Update 95 on my FRETTA server, my TTT server is not getting them...

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Snowden42
Poster

Posts: 7


« Reply #4 on: August 25, 2010, 02:01:51 AM »

Ok, I'll have to try it. Thanks. Also, does the Linux build work on Windows servers, or does it work as you'd think?

We have a Windows server, that's the only reason I mention it.
NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #5 on: August 25, 2010, 03:48:38 AM »

You just need the gamedata folder from the linux files if a windows version is not up yet.
gamedata folder just contains a load of .txt files that give sourcemod info about the engine and mod running.

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
NaRyan
Poster

Posts: 98


Less QQ more Pew Pew


« Reply #6 on: August 26, 2010, 12:12:17 AM »

Snowden42
Are you perhaps running Evolve and have installed the plugin for it called "A Basic Anti Hack"
If so, then delete sv_abah.lua from the garrysmod/addons/evolve/lua/ev_plugins folder.

Change map and those Lua errors will be gone.

Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Manmax75
Poster

Posts: 254


Programming Guy


« Reply #7 on: August 27, 2010, 07:02:37 AM »

it seems to be caused by one little statment comparing a variable before its filled resulting in a nill/null exception. Which then fucks everything else up.

Ride Forward and Thrust Your Pelvis In The Dark Void. The One Induced By Pleasure Yet Cast By The Bigger Picture.
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