Welcome, Guest. Please login or register.
Did you miss your activation email?
December 11, 2024, 09:13:04 PM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: Custom weapon on: February 27, 2012, 02:53:00 PM
So, basicly, I'll have to add new models inside the
C:\Users\gera\Desktop\gamemodes\terrortown\content\models\ttt\weapons

Note : There's no weapons.folder inside of the ttt folder, so I'm really not sure about the path.
2  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 26, 2012, 09:10:52 PM
Zomfg, looks nice!!
3  Other / Trouble in Terrorist Town / Custom weapon on: February 26, 2012, 09:07:53 PM
Hello,
I am trying to add a new weapon, and I must say that http://ttt.badking.net/custom-weapon-guide , is un clear.

For example, they did not say what to do if I'm adding a custom model, rather than a CSS model.

C4 example:
SWEP.ViewModel  = Model("models/weapons/v_c4.mdl")
SWEP.WorldModel = Model("models/weapons/w_c4.mdl")


There's so v_c4.mdl in gamemodes/ttt.folder , so I assume it's from CSS, and gets the model there..
But what should I do if I have a custom model , sound file , and most important what if weapon I'm adding has it's own lua.folder, and three lua files in it, cl_init, init and shared.

I'm trying to add this:
http://www.garrysmod.org/downloads/?a=view&id=125244

Best regards,

Desicions.
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.01 seconds with 19 queries.