Welcome, Guest. Please login or register.
Did you miss your activation email?
November 21, 2024, 02:48:51 PM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 29, 2012, 12:23:52 AM
The vents over the toilets reminds me of Goldeneye. Are you able to drop into the bathroom with those vents?


of course :)

I loved goldeneye
2  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 28, 2012, 12:53:48 AM
http://cloud.steampowered.com/ugc/452848542484233397/F3056D910C864104EEE8D6200274045FE44FDADA/

same room, updated wip
3  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 26, 2012, 08:47:13 AM
http://cloud.steampowered.com/ugc/452848402945400142/EE2482A22F5100D2A4D1D88B6E271BD4239DCAFE/

just a wip
4  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 26, 2012, 12:42:01 AM
Ok so I just played a round of this on heartkoregaming.com (<3 for giving it a try guys) with like 30 people and the main complaint im seeing is.. the guns, or lack therof

So next version which I havent started yet will have more pistols at spawn and more powerful weps elsewhere
5  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb - In Progress on: February 24, 2012, 04:22:31 AM
I like the caustics around the pool area
6  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 24, 2012, 01:57:18 AM
I'm trying to think of ways to fit a tester within the semi-realism of the map

I suppose I could put a button in the dj booth that makes the spotlights  flash either red or green, would need some testing first, plus id have to make the room a bit bigger


7  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 24, 2012, 12:40:24 AM
the only additions I'm considering to add are, two other hallways with elevators near the "dj booth" as im calling it, so someone can get up there faster, as if you jump down right now its kind of a long walk to get back up

or maybe just a ladder, I dunno

8  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 23, 2012, 09:35:53 AM
ok alpha 2 is up, basically i fixed what I said in the last post +added some detail and made the player spawns nice and uniform
9  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia_a1 on: February 23, 2012, 01:32:24 AM
glad you all like it

I found some issues with prop shadows that annoy me enough to fix so there will be an update in a few days maybe

edit:
ok things ive already fixed and you should disregard if you download a1

-the music will be about half as loud in a2
-prop shadows hopefully wont go through walls now
-got rid of weird red glare on some glass
-better optimization
10  Other / Trouble in Terrorist Town / [map] ttt_cyberia on: February 22, 2012, 12:14:17 PM
screenies:



download: http://dl.dropbox.com/u/1325998/ttt_cyberia_a2.rar

ttt_cyberia (alpha 2) is a nightclub map with a dancefloor and a vip bar with some hallways/elevator/vents

tbh i was bored and started this without a plan, but decided halfway to not give up and make it playable

not in this map:
traitor tester/traitor rooms

depending on feedback I may continue this, but probably not
http://steamcommunity.com/id/Viz

anyway its better than some ttt maps fans seem to like, so enjoy
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 19 queries.