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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Rearming on: August 23, 2011, 04:20:58 PM
Here are my thoughts.
It is possible that you have the spawns in the ground and will not let you spawn, or it's not saving them at all. Can you confirm that it is saving them, and you set the tool to override the original spawns? Even in the case of no spawns, it should still let you spawn where you point in spectator mode.
2  Other / Trouble in Terrorist Town / Re: Damagelog and weapon on: August 22, 2011, 04:25:26 PM
I thought HLSW did this? It also saves log files...
3  Other / Trouble in Terrorist Town / Re: Quick Help/Problem on: August 18, 2011, 05:02:31 PM
Also; Tested out your sound thing; doesn't work :(


That's weird, I'm sure it should. It just emits a sound from the player about 100 world units around them. I copied most of the code that was made, just changed a few.
I'll run it today, with debugging prints to see if it works.

Okay so just to make sure or double check; it has nothing to do with my side or server side. It's client sided?


That problem is related to two things, but your server has no control over:

When the vtf image was made, someone set an option for level of detail or something like that. When this person saw it, with a lower texture setting, it came out blurry (a.k.a compressed to the extreme)

Basically to fix I should just tell them to try setting their graphics higher? Because that sucks Sad I don't want some players on my server to see icons like that lol.


You can ether redo the image and get people to delete the original, or tell him to set his graphics higher.


EDIT:

Also I think you misunderstood my previous question stated above:

"Okay so I think I found the file to change the detective and traitor radar/disguise/armor icons - it was under "GameMode" and it was the equip_items_shd.lua file.

Now I just have to find the icons where/what you see when you search a body and the icons appear as "Who the person saw last" "Time of death" "Kill list" "etc..""


I don't need the actual icons. I need to find the file where you can change the icon paths. For example; icon_skull which is the icon that shows on a body when someone kills themselves.
I need to find the file where that icon can be changed to my own icon.

Thanks.


That, I'm sure you will be able to find in a client file somewhere. I'll take a look.
4  Other / Trouble in Terrorist Town / Re: Quick Help/Problem on: August 18, 2011, 02:44:01 AM
possibly, it could be that the options set for the vtf cause this to show on some systems. I think it's the lvl of detail or something.

Caused mainly by that person setting their graphics low and thus the vtf responding to that. I think that's the problem with that.

Anyways, sending the thing in a forum pm to you now.
5  Other / Trouble in Terrorist Town / Re: SourceBans on: August 18, 2011, 02:31:13 AM
Thank you (:



You may want to rethink about using sourcebans, as I think gash had a few problems with banning with it - if I'm correct.
6  Other / Trouble in Terrorist Town / Re: Quick Help/Problem on: August 18, 2011, 01:50:21 AM
EDIT: I was being stupid, found what seems to be any easy way to hook sounds in.

This is for the gestures when you use a radio command - NOT an act command. If you think I'm smoking something, set ttt_show_gestures to 1.

function GM:PlayerSentRadioCommand(ply, name, target)
  local act = radio_gestures[name]
  if act then
     ply:AnimPerformGesture(act)
  end
end


Ok, I finished it I think. Found some sounds from hl2 - but the bot radio chat sounds from CS:S seem a lot better to me.

Just post back if you want it here or if you want it via a file transfer of some sort.
7  Other / Trouble in Terrorist Town / Re: Quick Help/Problem on: August 18, 2011, 01:31:00 AM
2) I am offering anyone $$$ if they are willing to help me make these binds play sounds when used and when people are near by they would hear the sounds - someone using the "Help" would play a half life built in sound saying Help and so on.

Thanks!


LOL, I was wanting to do this as well. So I guess your in luck with that.

I'll make you something and see if it's worthy of the $ or not.
8  Other / Trouble in Terrorist Town / Re: Quick Help/Problem on: August 18, 2011, 01:06:24 AM
Okay so I think I found the file to change the detective and traitor radar/disguise/armor icons - it was under "GameMode" and it was the equip_items_shd.lua file.

Now I just have to find the icons where/what you see when you search a body and the icons appear as "Who the person saw last" "Time of death" "Kill list" "etc.."


Most of these are not available within the base garrysmod folder.

There are two ways to acquire the files you are looking for:

1) Grab a copy of the ttt svn.

I have posted it here on the forums, http://www.zombiemaster.org/smf/index.php?topic=11124.0

and browse to C:\Program Files (x86)\Steam\steamapps\dark_st3alth\garrysmod\garrysmod\gamemodes\terrortown\content\materials\VGUI\ttt

All the files are there.


2) Grab it from the client/steam garry's mod GCF.

This requires the GCFScape tool. It's free, just google it (Nem's Tools)

Goto C:\Program Files (x86)\Steam\steamapps

and open, garrysmod content.gcf

browse to garrysmod/gamemodes/terrortown/content/materials/VGUI/TTT

All the files are there.




The files for what you may want:

icon_time.vtf - the death time.

icon_tport.vtf - teleporter weapon

icon_traitor.vtf - nope not the taitor

icon_wtester.vtf - DNA scanner if I'm correct.

icon_id.vtf - Body id.

icon_code.vtf - c4 death icon

icon_disguise.vtf - idk what this is ;)
9  Other / Trouble in Terrorist Town / Re: Map Suggestion - Dark Labyrinth on: August 17, 2011, 04:56:29 PM
I was thinking of a dark giant labyrinth with nothing really inside it. So you could place traps yourself with LUA.


How would you make traps with lua. 0.0 Make an entity, and then create in in the world (map)?

Anyways, I may take this up - seeing that I'm going to get my server stuff done today and mazes are VERY easy to make.
When I started hammer, that's the first thing thing I started making.

10  Other / Trouble in Terrorist Town / Re: [MAP] ttt_skycity4_finalbeta on: August 15, 2011, 09:15:28 PM
Ok the final version is out.

I'm done with the series - except I may make an easy conversion to a night one some time.
11  Other / Trouble in Terrorist Town / Re: [MAP] ttt_skycity4_finalbeta on: August 14, 2011, 04:13:21 PM
I would add some style of TTT_Crown for example (google it)

Weird, can't find it. Could you link me to it?

Thanks!
12  Other / Trouble in Terrorist Town / Re: [MAP] ttt_skycity4_finalbeta on: August 13, 2011, 11:47:04 PM
Hmm, what if proven innocents lock themselves in the Disco, is there any way to get in, or unlock it?


I designed it with that in mind (he he, stole some slogan of some company). The walls are VERY thin, just take a look where the door is. Basically, c4 will clear anyone in there.

And it seems I forgot to mention, only a few select clan members know where the gas button is for the disco is. There is one, but I taint saying where it is. :)

Edit: To lock the disco, go to the console at the back of it and it's the left side of the "console". The lights turn off, and a door will close the only entry point into it. There is no way in except that way, but as noted above, you can still kill campers in there.
13  Other / Trouble in Terrorist Town / Re: Ranks on scoreboard on: August 13, 2011, 04:42:07 AM
I've seen that sort of thing elsewhere.

I may take a look at the scoreboard code tomorrow and if I can find it for you.
14  Other / Trouble in Terrorist Town / [MAP] ttt_skycity4_finalbeta on: August 12, 2011, 10:13:00 PM


Ok, since some select people wanted real textures, and real lighting that “didn’t hurt their eyes” I made this version. This is my own map series I’ve improved and developed and I think I have put over 72 hours into these maps. This is the final beta for v4, and will be completed and uploaded this weekend. If you have any ideas that are reasonable, tell me and I may put them in.

Try before you download, just join my server @ 64.31.40.16:27015

My map includes the following:

- Custom textures and models, COD4 and others.
- 49.3MB map (about 16.9MB bzip, 19.3MB zip). It would be smaller with lzma, but gmod.org doesn’t like it.
- Real lighting, that doesn’t hurt your eyes.
- Fairly optimized, still needs more though.
- Jail with 3 cells and a secret way to get out and boasts a new real switch to open and close the cells.
- Massive tower for sniping (about 10 or 13 stories I think...), with doors for each floor’s office space.
- About 10 different buildings to walk around in, each made by hand and different from each other.
- All the windows on the map can be shot out. I’ll be moving to a better shoot out window entity soon.
- Secret floor piece that can be shot out by spawn.
- Safe-walk shield all around the front of the tower, which can be deactivated.
- Walkway for traitors is in, but without the traitor tester to let only traitors in.
- A few buildings have a light switch, which turns the lights off.
- Test track, that’s good for trying out how fast you can go though.
-Disco that can be locked from the inside. Music doesn’t work, but that will all be fixed.

Download: http://www.garrysmod.org/downloads/?a=view&id=124259


15  Other / Trouble in Terrorist Town / Re: Looking for Lua Coder !! on: August 09, 2011, 05:43:19 PM
TTT prophunt anyone? :D.

I'm giving up on gmod, so I think I'll be giving my code to stealth (no-one else). As he seems like he'd know what to do with it. (That includes my TTT custom sweps. Main reason why I added you stealth).

I'm still not sure wether I should or not, but I generally mislike the playerbase gmod attracts.


I see what you mean about the player base, it's not the best... I've played a few games where if your new, people are stunned and wonder who you are.
Generally, I've dealt with the bad ones even though they seem big in numbers. It's really a cycle, they join troll/rdm, get banned, join another one.

Garry's mod I feel isn't really a mod, more of a gamebase. I'm sure you'll return someday, if you leave, as it is an great game if you can just hack though the what seems to be a majority of players that just annoy each other and everyone else.

Anyways, it's your call - but I'm sure we will have a few chats here and there if I setup a another server which I'd need some tips on picking one.

EDIT: Just forgot, if you did pass on your code, I think it would help me a lot. I'm in a little ditch with my server currently, lucky it seems like I'd be able to get out soon. :)
16  Other / Trouble in Terrorist Town / Re: Server problems on: August 07, 2011, 07:01:12 PM
I'm pretty sure the map itself would have normal spawn points. If TTT spawns are not found, the default spawn locations are used.


With my experience, I've found that mappers don't do a good job and place 1 game's spawn points (such as deathmatch's combine and rebels) without the default "info_player_start", which is fine to run on garry's mod and that game but screws up when a gamemode has a defined spawn point, which it ttt's case is the counter strike source terrorist/counter terrorist spawns.

If you are spawning in walls and such, it would indicate that a "info_player_start" entity wasn't placed since you would all be spawning on it, glitched together. Since that isn't happening, you must all be spawning at {0, 0, 0}.

Now, it could be something else, but that's my logical guess from what I've read and seen.
17  Other / Trouble in Terrorist Town / Re: Statious - Trouble in Terrorist Town on: August 07, 2011, 04:55:26 PM
I would like to ask, how much custom content do you have?

Seems that you have a few extra player models.
18  Other / Trouble in Terrorist Town / Re: Server problems on: August 07, 2011, 04:52:11 PM
Seems like you are loading a map not designed for ttt. By default, if there are no spawn points you and everyone will spawn at 0, 0, 0.

Quickly solve this by using a counter strike source map, or arm the map with spawn points.

Hope you get everything working. :)
19  Other / Trouble in Terrorist Town / Re: Looking for Lua Coder !! on: August 07, 2011, 04:48:24 PM
If I could suggest something focus on improving your server and fixing problems before turning to custom weapons and entities because most times these are great ideas on paper but in game they might be Over Powered and break the game play.


Yea, I've been fixing it up for several days. :) Basically, I just have to fix the loading screen and add the weapon icons. I was thinking of making a weapon that makes a traitor a bucket (goes with that the bucket is the traitor) model as well.

Anyways, hope to see you and your server around in the future. :)


Quote
I'm not going to be one of those rude people who tell you your stupid for wanting a coder or your server will suck cough "Mr Gash." cough.


Funny thing is that I worked for him back last summer till November. As you can see I left him, with reasons you can see...

Quote
I remembering being in your spot but, I think if you get your core stuff working in your server Custom weapons will come in time. Good luck


Thanks! I hope to get my latest upgrade out this week coming up.


20  Other / Trouble in Terrorist Town / Re: Problem about Making Weapons on: August 06, 2011, 05:05:45 PM
Oh really? That's what I was guessing.

Thanks :)
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