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Other / Trouble in Terrorist Town / Re: Train's Contempt Trouble in Terrorist Town
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on: July 22, 2011, 11:41:33 PM
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I don't have a website because i cannot afford it. Basically the server is just there to be played. Nothing else really. All donating does is help to keep the server up, and the perks you get from Donator are through plugins. I don't feel like explaining myself anymore... If you don't like it, don't join it. it's not a serious or community server. It's there, play it.
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Other / Trouble in Terrorist Town / Train's Contempt Trouble in Terrorist Town
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on: July 22, 2011, 08:34:14 PM
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Brand new Trouble in Terrorist Town Vanilla server looking for players!
Knives do 2000 Damage.
I am currently looking for admins, as i run the server by myself. You may purchase Donator. The server is barely 2 days old so understand it will take a while to get it populated.
I am looking for a Developer who can code LUA well. (Will get automatic Super Admin position)
Dedicated players who help indeed populate the server will be rewarded.
This is my first time hosting a TTT server, and all the work was done by me, and i'm the only one running it. So please if you can help in any way i would gladly appreciate your help. For example, i need a working MOTD, because i can't find any working ones that work with Evolve.
Don't get my confused for a noob. I'v ran my fair share of around 20-30 servers in my life time. Just i have never once ran a TTT. I do know LUA, but to an extent. Not enough at the moment, to edit any part of the TTT code.
This server is ran and maintained by Train. This thread will be updated as needed. Any questions? Add Pawnage224.
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7
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Other / Trouble in Terrorist Town / TTT MOTD Tab help plox :D
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on: July 21, 2011, 12:34:24 AM
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Mkay so here is the code for the cl_help (F1). What i want to do is add another tab for the MOTD. I have my HTML MOTD all ready to go, but im not sure how to create the tab. If anyone could maybe help me a little, or write a code for me, that would be great. I do code a little bit of LUA, just havent messed with DERMA or VGUI much. ---- Help screen
local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation
CreateConVar("ttt_spectator_mode", "0") CreateConVar("ttt_mute_team_check", "0")
CreateClientConVar("ttt_avoid_detective", "0", true, true)
HELPSCRN = {}
function HELPSCRN:Show() local margin = 15 local dframe = vgui.Create("DFrame") local w, h = 620, 470 dframe:SetSize(w, h) dframe:Center() dframe:SetTitle(GetTranslation("help_title")) dframe:ShowCloseButton(true)
local dbut = vgui.Create("DButton", dframe) local bw, bh = 50, 25 dbut:SetSize(bw, bh) dbut:SetPos(w - bw - margin, h - bh - margin/2) dbut:SetText(GetTranslation("close")) dbut.DoClick = function() dframe:Close() end
local dtabs = vgui.Create("DPropertySheet", dframe) dtabs:SetPos(margin, margin * 2) dtabs:SetSize(w - margin*2, h - margin*3 - bh)
local padding = dtabs:GetPadding()
padding = padding * 2
local tutparent = vgui.Create("DPanel", dtabs) tutparent:SetPaintBackground(false) tutparent:StretchToParent(0, 0, 0, 0)
self:CreateTutorial(tutparent)
dtabs:AddSheet(GetTranslation("help_tut"), tutparent, "gui/silkicons/add", false, false, GetTranslation("help_tut_tip"))
local dfretta = vgui.Create("DPanel", dtabs) dfretta:StretchToParent(padding,padding,padding,padding) dfretta:SetPaintBackground(false) dtabs:AddSheet("Fretta", dfretta, "gui/silkicons/page", false, false, GetTranslation("help_fretta_tip"))
local dsettings = vgui.Create("DPanelList", dtabs) dsettings:StretchToParent(0,0,padding,0) dsettings:EnableVerticalScrollbar(true) dsettings:SetPadding(10) dsettings:SetSpacing(10)
--- Interface area
local dgui = vgui.Create("DForm", dsettings) dgui:SetName(GetTranslation("set_title_gui"))
local cb = nil
dgui:CheckBox(GetTranslation("set_tips"), "ttt_tips_enable")
dgui:CheckBox(GetTranslation("set_voice"), "ttt_voicechat_topleft")
cb = dgui:NumSlider(GetTranslation("set_startpopup"), "ttt_startpopup_duration", 0, 60, 0)
cb:SetTooltip(GetTranslation("set_startpopup_tip"))
dgui:NumSlider(GetTranslation("set_cross_opacity"), "ttt_ironsights_crosshair_opacity", 0, 1, 1)
dgui:CheckBox(GetTranslation("set_cross_disable"), "ttt_disable_crosshair")
dgui:CheckBox(GetTranslation("set_minimal_id"), "ttt_minimal_targetid")
dgui:CheckBox(GetTranslation("set_healthlabel"), "ttt_health_label")
cb = dgui:CheckBox(GetTranslation("set_lowsights"), "ttt_ironsights_lowered") cb:SetTooltip(GetTranslation("set_lowsights_tip"))
cb = dgui:CheckBox(GetTranslation("set_fastsw"), "ttt_weaponswitcher_fast") cb:SetTooltip(GetTranslation("set_fastsw_tip"))
cb = dgui:CheckBox(GetTranslation("set_wswitch"), "ttt_weaponswitcher_stay") cb:SetTooltip(GetTranslation("set_wswitch_tip"))
cb = dgui:CheckBox(GetTranslation("set_cues"), "ttt_cl_soundcues")
dgui:CheckBox(GetTranslation("set_splash"), "ttt_cl_disable_frettasplash")
dsettings:AddItem(dgui)
--- Gameplay area
local dplay = vgui.Create("DForm", dsettings) dplay:SetName(GetTranslation("set_title_play"))
cb = dplay:CheckBox(GetTranslation("set_avoid_det"), "ttt_avoid_detective") cb:SetTooltip(GetTranslation("set_avoid_det_tip"))
cb = dplay:CheckBox(GetTranslation("set_specmode"), "ttt_spectator_mode") cb:SetTooltip(GetTranslation("set_specmode_tip"))
-- For some reason this one defaulted to on, unlike other checkboxes, so -- force it to the actual value of the cvar (which defaults to off) local mute = dplay:CheckBox(GetTranslation("set_mute"), "ttt_mute_team_check") mute:SetValue(GetConVar("ttt_mute_team_check"):GetBool()) mute:SetTooltip(GetTranslation("set_mute_tip"))
dsettings:AddItem(dplay)
--- Language area local dlanguage = vgui.Create("DForm", dsettings) dlanguage:SetName(GetTranslation("set_title_lang"))
local dlang = dlanguage:MultiChoice(GetTranslation("set_lang"), "ttt_language") dlang:SetEditable(false)
dlang:AddChoice("Server default", "auto") for _, lang in pairs(LANG.GetLanguages()) do dlang:AddChoice(string.Capitalize(lang), lang) end
dsettings:AddItem(dlanguage)
dtabs:AddSheet(GetTranslation("help_settings"), dsettings, "gui/silkicons/wrench", false, false, GetTranslation("help_settings_tip"))
local dform_fretta = vgui.Create("DForm", dfretta) dform_fretta:SetName("Fretta") dform_fretta:StretchToParent(padding*2,padding,padding,padding)
local dmodevote = vgui.Create("DButton", dform_fretta) dmodevote:SetFont("Trebuchet22") dmodevote:SetText(GetTranslation("help_vote")) dmodevote:SizeToContents() dmodevote:SetSize(dmodevote:GetWide() + margin * 2, dmodevote:GetTall() + margin*2) dmodevote.ApplySchemeSettings = function() end
dmodevote.DoClick = function(s) RunConsoleCommand("voteforchange") dframe:Close() end
local voting = LocalPlayer():GetNWBool("WantsVote", false) or GetConVarNumber( "fretta_voting" ) == 0 dmodevote:SetDisabled(voting)
dform_fretta:AddItem(dmodevote)
dform_fretta:Help(GetTranslation("help_vote_tip")) dframe:MakePopup() end
local function ShowTTTHelp(ply, cmd, args) HELPSCRN:Show() end concommand.Add("ttt_helpscreen", ShowTTTHelp)
-- Some spectator mode bookkeeping
local function SpectateCallback(cv, old, new) local num = tonumber(new) if num and (num == 0 or num == 1) then RunConsoleCommand("ttt_spectate", num) end end cvars.AddChangeCallback("ttt_spectator_mode", SpectateCallback)
local function MuteTeamCallback(cv, old, new) local num = tonumber(new) if num and (num == 0 or num == 1) then RunConsoleCommand("ttt_mute_team", num) end end cvars.AddChangeCallback("ttt_mute_team_check", MuteTeamCallback)
--- Tutorial
local imgpath = "VGUI/ttt/help/tut0%d" local tutorial_pages = 6 function HELPSCRN:CreateTutorial(parent) local w, h = parent:GetSize() local m = 5
local bg = vgui.Create("DColouredBox", parent) bg:StretchToParent(0,0,0,0) bg:SetTall(330) bg:SetColor(COLOR_BLACK)
local tut = vgui.Create("DImage", parent) tut:StretchToParent(0, 0, 0, 0) tut:SetVerticalScrollbarEnabled(false)
tut:SetImage(Format(imgpath, 1)) tut:SetWide(1024) tut:SetTall(512)
tut.current = 1
local bw, bh = 100, 30
local bar = vgui.Create("TTTProgressBar", parent) bar:SetSize(200, bh) bar:SetPos(0, 330) bar:CenterHorizontal() bar:SetMin(1) bar:SetMax(tutorial_pages) bar:SetValue(1) bar:SetColor(Color(0,200,0))
-- fixing your panels... bar.UpdateText = function(s) s.Label:SetText(Format("%i / %i", s.m_iValue, s.m_iMax)) end
bar:UpdateText()
local bnext = vgui.Create("DButton", parent) bnext:SetFont("Trebuchet22") bnext:SetSize(bw, bh) bnext:SetText(GetTranslation("next")) bnext:SetPos(w - bw - 10, 330)
local bprev = vgui.Create("DButton", parent) bprev:SetFont("Trebuchet22") bprev:SetSize(bw, bh) bprev:SetText(GetTranslation("prev")) bprev:SetPos(0, 330)
bnext.DoClick = function() if tut.current < tutorial_pages then tut.current = tut.current + 1 tut:SetImage(Format(imgpath, tut.current)) bar:SetValue(tut.current) end end
bprev.DoClick = function() if tut.current > 1 then tut.current = tut.current - 1 tut:SetImage(Format(imgpath, tut.current)) bar:SetValue(tut.current) end end
bnext.ApplySchemeSettings = function() end bprev.ApplySchemeSettings = function() end end
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Other / Trouble in Terrorist Town / Re: TTT SVN?
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on: July 17, 2011, 07:04:08 PM
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Well, will we ever beable to obtain a copy of TTT period? Will he ever give the password, or remove it so people can perhaps get the files?
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Other / Trouble in Terrorist Town / Re: TTT Map weapon scripts not working
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on: July 13, 2011, 07:28:30 PM
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Im not exactly sure were to check for that, but iv checked in data logs and everything and so far i see no errors, perhaps im looking in the wrong place though, only problem so far is that the weapon scripts arent working, and its got to be a CFG problem. it worked once before, but i had the CFG screwed up so it was reading it wrong.
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Other / Trouble in Terrorist Town / TTT Map weapon scripts not working
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on: July 13, 2011, 07:06:30 PM
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Well, actually no maps are working with spawns. Like even ttt_maps have HL2: DM Weapons laying around. Heres my settings, can anyone tell me what may be wrong? I do have the weapon scripts there for every single map (I.E. dm_richland and dm_richland_ttt.txt)
// TTT Stuffz fretta_voting 0 fretta_votesneeded 75 sv_downloadurl "http://myserversfastdownload.com/server" sv_minupdaterate 10 sv_max_queries_sec 3 sv_max_queries_sec_global 100000 sv_scriptenforcer 1
ttt_preptime_seconds 30 ttt_firstpreptime 60 ttt_posttime_seconds 30 ttt_haste 1 ttt_haste_starting_minutes 0.5 ttt_haste_minutes_per_death 0.5 ttt_roundtime_minutes 10 ttt_round_limit 6 ttt_time_limit_minutes 75 ttt_always_use_mapcycle 0 ttt_fretta_mapvoting 1 ttt_fretta_votegracerounds 0 ttt_traitor_pct 0.25 ttt_traitor_max 4 ttt_detective_pct 0.25 ttt_detective_max 2 ttt_detective_min_players 5 ttt_detective_karma_min 600 ttt_killer_dna_range 550 ttt_killer_dna_basetime 100 ttt_voice_drain 0 ttt_voice_drain_normal 0 ttt_voice_drain_admin 0 ttt_voice_drain_recharge 0 ttt_minimum_players 2 ttt_postround_dm 1 ttt_dyingshot 0 ttt_no_nade_throw_during_prep 1 ttt_weapon_carrying 1 ttt_weapon_carrying_range 50 ttt_teleport_telefrags 1 ttt_ragdoll_pinning 1 ttt_ragdoll_pinning_innocents 0 ttt_karma 1 ttt_karma_strict 0 ttt_karma_starting 1000 ttt_karma_max 1000 ttt_karma_ratio 0.001 ttt_karma_kill_penalty 15 ttt_karma_round_increment 5 ttt_karma_clean_bonus 30 ttt_karma_traitordmg_ratio 0.0003 ttt_karma_traitorkill_bonus 40 ttt_karma_low_autokick 1 ttt_karma_low_amount 450 ttt_karma_low_ban 1 ttt_karma_low_ban_minutes 60 ttt_karma_persist 1 ttt_karma_debugspam 0 ttt_karma_clean_half 0 ttt_use_weapon_spawn_scripts 1 ttt_credits_starting 2 ttt_credits_award_pct 0.35 ttt_credits_award_size 1 ttt_credits_award_repeat 1 ttt_credits_detectivekill 1 ttt_det_credits_starting 1 ttt_det_credits_traitorkill 1 ttt_det_credits_traitordead 0 ttt_spec_prop_control 1 ttt_spec_prop_base 8 ttt_spec_prop_maxpenalty -6 ttt_spec_prop_maxbonus 16 ttt_spec_prop_force 110 ttt_spec_prop_rechargetime 1 ttt_idle_limit 180 ttt_namechange_kick 1 ttt_namechange_bantime 0 ttt_ban_type evolve ttt_detective_hats 1 ttt_ragdoll_collide 0 ttt_bots_are_spectators 0 ttt_debug_preventwin 0 ttt_locational_voice 1 ttt_allow_discomb_jump 0 ttt_spawn_wave_interval 0
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