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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / [map]ttt_traitormotel_final on: February 25, 2012, 07:27:52 PM
This map includes:
1. Detective room - in a hallway enter by passing through combine force-feild
2. Traitor room - accessed by broken elevators, press the tiny square button
3. Objective to flood the map with poison - this is done by placing 5 pieces of pipe and one battery in their correct places
4. Mini-objective - this can be destroyed, preventing the traitor from getting the 5th piece of pipe.
5. 2 traps - breaking floor and a poison room, due the the fact that the poison room can be over powered, it costs one credit
6. Traitor tester - you can't test yourself, don't try :P
7. neat-o little vent for fast transportation from the building to the roof.
8. fishes :3
9. Working elevator- Warning: Crouch jumping in the elevator can kill you.
This sums up the features of this map

SCREENSHOTS:




LINKS:
http://www.garrysmod.org/downloads/?a=view&id=128612
http://www.mediafire.com/?sek77qse1aqe3gn


If you have any questions:
1. Add me on steam - lanix / mrgamer107
2. Via Email - theonlylanix@gmail.com
3. Via youtube: lTheOnlyLanixl

I thank the Statious server for letting me test all the versions below v9.
they really helped iron out the bugs :P
2  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb - In Progress on: February 24, 2012, 02:59:09 AM
said it was still in progress.... "[Project] Operation Suburb - In Progress )"

Oh well frees up my time :)
but i cannot wait to play it
3  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb - In Progress on: February 24, 2012, 02:25:26 AM
fml
4  Other / Trouble in Terrorist Town / Re: New Map for TTT ttt_traitormotel on: February 15, 2012, 09:56:38 PM
Be sure to update it, i uploaded the fixed version
5  Other / Trouble in Terrorist Town / New Map for TTT ttt_traitormotel on: February 15, 2012, 11:53:01 AM
---NEW THREAD
6  Other / Trouble in Terrorist Town / Re: Creating a Teleport that Teleports Innocents + Traitors - Detectives on: July 16, 2011, 03:04:41 PM
mmhmm..Ok
now the other problem.

thanks Dissident.
7  Other / Trouble in Terrorist Town / Re: Another rearming issue on: July 16, 2011, 01:48:44 PM
Is the AK Server side? if so, that might be why its not showing up there.
I expect that to be the issue because you never mentioned about having the Weapon yourself, just "(the ammo for our custom AKs which was working fine before)" Which i may think means server side. If its not your server, contact the owner and have him paste the Custom AK to the forums or somthing :s

Sorry if I did not help.
8  Other / Trouble in Terrorist Town / Creating a Teleport that Teleports Innocents + Traitors - Detectives on: July 16, 2011, 01:37:30 PM
Ive been working on a map for a few weeks now, i am apporching V6 and I am having 1 problem! The Teleports.

I tried making a teleport that would filter out the detectives and teleport the rest, Unfortunately, that either isnt possible, or i just don't know how.
And, if there are multiple people teleporting at once, i need multiple Destinations, right? How would i go about doing so?

Thanks for any help :3
9  Other / Trouble in Terrorist Town / Custom iron sights on servers. on: July 08, 2011, 07:08:38 PM
Is it possible to load custom iron sights on someone else's server?

I got a custom model for the five-seven (pistol) and the iron sights are f*ed up, i want mah ironsights!

p.s. i know the owner.
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