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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Ranks on scoreboard on: August 13, 2011, 05:48:46 AM
Thanks
2  Other / Trouble in Terrorist Town / Ranks on scoreboard on: August 13, 2011, 12:47:00 AM
What i want is to have User Ranks on the scoreboard across from their name. I kind of have an idea how to do this, can anyone help me? Only if they would want to of course, im not here to try and get a free script or anything, its just a question so don't bitch at me like most of you do at the other people that ask for anything.
3  Other / Trouble in Terrorist Town / Re: ChatBox Pics on: July 22, 2011, 09:58:36 PM
Alright well thanks for saying that instead of saying "Fuck off this isn't TTT related".
4  Other / Trouble in Terrorist Town / Re: ChatBox Pics on: July 22, 2011, 07:17:28 PM
I have a custom chatbox.
5  Other / Trouble in Terrorist Town / Re: Problem about Making Weapons on: July 22, 2011, 08:40:44 AM
What is the point of this exactly?
6  Other / Trouble in Terrorist Town / ChatBox Pics on: July 22, 2011, 05:47:36 AM
I was wondering how exactly people add the pictures next to their name whenever they type, Like as in pictures. I was thinking about editing a chat tags code and add vmt's to it. Can anyone tell me how to do this exactly?
7  Other / Trouble in Terrorist Town / Default Maps? on: July 06, 2011, 12:51:17 AM
I was wondering how i could delete the default maps from my ttt. I went into maps in the main directory and deleted them. But they still appear on the vote and server. How Would i delete these exactly?

Ex: de_tides, de_port ect.
8  Other / Trouble in Terrorist Town / Golden Gun Not Working on: July 05, 2011, 07:45:56 PM
My Golden Gun is not working? Any help D:


---- Example TTT custom weapon

-- First some standard GMod stuff
if SERVER then
  AddCSLuaFile( "shared.lua" )
end

if CLIENT then
  SWEP.PrintName = "Golden Gun"
  SWEP.Slot      = 1 -- add 1 to get the slot number key

  SWEP.ViewModelFOV  = 72
  SWEP.ViewModelFlip = true
end

-- Always derive from weapon_tttbase.
SWEP.Base = "weapon_tttbase"

--- Standard GMod values

SWEP.HoldType = "pistol"

SWEP.Primary.Delay       = 0.08
SWEP.Primary.Recoil      = 1.9
SWEP.Primary.Automatic   = false
SWEP.Primary.Damage      = 500
SWEP.Primary.Cone        = 0.025
SWEP.Primary.Ammo        = ""
SWEP.Primary.ClipSize    = 1
SWEP.Primary.ClipMax     = 1
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Sound = Sound( "Weapon_Deagle.Single" )

SWEP.ViewModel  = "models/weapons/v_pist_geagle.mdl"
SWEP.WorldModel = "models/weapons/w_pist_geagle.mdl"

function GoldenGun()
if ply:IsTraitor() then ply:TakeDamage()

end


--- TTT config values

-- Kind specifies the category this weapon is in. Players can only carry one of
-- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE.
-- Matching SWEP.Slot values: 0      1       2     3      4      6       7        8
SWEP.Kind = WEAPON_PISTOL

-- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2, then this gun can
-- be spawned as a random weapon. Of course this AK is special equipment so it won't,
-- but for the sake of example this is explicitly set to false anyway.
SWEP.AutoSpawnable = false

-- The AmmoEnt is the ammo entity that can be picked up when carrying this gun.
SWEP.AmmoEnt = ""

-- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If
-- a role is in this table, those players can buy this.
SWEP.CanBuy = { ROLE_DETECTIVE }

-- InLoadoutFor is a table of ROLE_* entries that specifies which roles should
-- receive this weapon as soon as the round starts. In this case, none.
SWEP.InLoadoutFor = nil

-- If LimitedStock is true, you can only buy one per round.
SWEP.LimitedStock = true

-- If AllowDrop is false, players can't manually drop the gun with Q
SWEP.AllowDrop = false

-- If IsSilent is true, victims will not scream upon death.
SWEP.IsSilent = false

-- If NoSights is true, the weapon won't have ironsights
SWEP.NoSights = true

-- Equipment menu information is only needed on the client
if CLIENT then
  -- Path to the icon material
  SWEP.Icon = "VGUI/ttt/icon_st_goldengun"

  -- Text shown in the equip menu
  SWEP.EquipMenuData = {
     type = "Weapon",
     desc = "One shot. Kills."
  };
end

-- Tell the server that it should download our icon to clients.
if SERVER then
  -- It's important to give your icon a unique name. GMod does NOT check for
  -- file differences, it only looks at the name. This means that if you have
  -- an icon_ak47, and another server also has one, then players might see the
  -- other server's dumb icon. Avoid this by using a unique name.
  resource.AddFile("materials/VGUI/ttt/icon_st_goldengun.vmt")
  resource.AddFile("models/weapons/v_st_geagle.dx80.vtx")
  resource.AddFile("models/weapons/v_st_geagle.dx90.vtx")
  resource.AddFile("models/weapons/v_st_geagle.mdl")
  resource.AddFile("models/weapons/v_st_geagle.sw.vtx")
  resource.AddFile("models/weapons/v_st_geagle.vvd")
end

9  Other / Trouble in Terrorist Town / Re: How Do I turn off Admin Highlights? on: July 05, 2011, 07:40:41 PM
Actually I am now using ULX and the problem still persists.
10  Other / Trouble in Terrorist Town / Re: How Do I turn off Admin Highlights? on: July 04, 2011, 01:12:59 AM
Im using Evolve
11  Other / Trouble in Terrorist Town / Re: How Do I turn off Admin Highlights? on: July 03, 2011, 01:11:49 PM
for some reason it isn't working, is there anything else that's causing it?
12  Other / Trouble in Terrorist Town / How Do I turn off Admin Highlights? on: July 03, 2011, 11:56:41 AM
Ok, so for the past hour and a half i have been looking how to turn off admin highlights. I already have ttt_highlight_admins 0 in my server.cfg I need to turn off highlights to use my color coated names. Please Respond ASAP.
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