My Golden Gun is not working? Any help D:
---- Example TTT custom weapon
-- First some standard GMod stuff
if SERVER then
AddCSLuaFile( "shared.lua" )
end
if CLIENT then
SWEP.PrintName = "Golden Gun"
SWEP.Slot = 1 -- add 1 to get the slot number key
SWEP.ViewModelFOV = 72
SWEP.ViewModelFlip = true
end
-- Always derive from weapon_tttbase.
SWEP.Base = "weapon_tttbase"
--- Standard GMod values
SWEP.HoldType = "pistol"
SWEP.Primary.Delay = 0.08
SWEP.Primary.Recoil = 1.9
SWEP.Primary.Automatic = false
SWEP.Primary.Damage = 500
SWEP.Primary.Cone = 0.025
SWEP.Primary.Ammo = ""
SWEP.Primary.ClipSize = 1
SWEP.Primary.ClipMax = 1
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Sound = Sound( "Weapon_Deagle.Single" )
SWEP.ViewModel = "models/weapons/v_pist_geagle.mdl"
SWEP.WorldModel = "models/weapons/w_pist_geagle.mdl"
function GoldenGun()
if ply:IsTraitor() then ply:TakeDamage()
end
--- TTT config values
-- Kind specifies the category this weapon is in. Players can only carry one of
-- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE.
-- Matching SWEP.Slot values: 0 1 2 3 4 6 7 8
SWEP.Kind = WEAPON_PISTOL
-- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2, then this gun can
-- be spawned as a random weapon. Of course this AK is special equipment so it won't,
-- but for the sake of example this is explicitly set to false anyway.
SWEP.AutoSpawnable = false
-- The AmmoEnt is the ammo entity that can be picked up when carrying this gun.
SWEP.AmmoEnt = ""
-- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If
-- a role is in this table, those players can buy this.
SWEP.CanBuy = { ROLE_DETECTIVE }
-- InLoadoutFor is a table of ROLE_* entries that specifies which roles should
-- receive this weapon as soon as the round starts. In this case, none.
SWEP.InLoadoutFor = nil
-- If LimitedStock is true, you can only buy one per round.
SWEP.LimitedStock = true
-- If AllowDrop is false, players can't manually drop the gun with Q
SWEP.AllowDrop = false
-- If IsSilent is true, victims will not scream upon death.
SWEP.IsSilent = false
-- If NoSights is true, the weapon won't have ironsights
SWEP.NoSights = true
-- Equipment menu information is only needed on the client
if CLIENT then
-- Path to the icon material
SWEP.Icon = "VGUI/ttt/icon_st_goldengun"
-- Text shown in the equip menu
SWEP.EquipMenuData = {
type = "Weapon",
desc = "One shot. Kills."
};
end
-- Tell the server that it should download our icon to clients.
if SERVER then
-- It's important to give your icon a unique name. GMod does NOT check for
-- file differences, it only looks at the name. This means that if you have
-- an icon_ak47, and another server also has one, then players might see the
-- other server's dumb icon. Avoid this by using a unique name.
resource.AddFile("materials/VGUI/ttt/icon_st_goldengun.vmt")
resource.AddFile("models/weapons/v_st_geagle.dx80.vtx")
resource.AddFile("models/weapons/v_st_geagle.dx90.vtx")
resource.AddFile("models/weapons/v_st_geagle.mdl")
resource.AddFile("models/weapons/v_st_geagle.sw.vtx")
resource.AddFile("models/weapons/v_st_geagle.vvd")
end