function FirstSpawn( ply )
PrintMessage( HUD_PRINTTALK, ply:Nick().. " joined, his SteamID is: " ..ply:SteamID() )
end
hook.Add( "PlayerInitialSpawn", "playerInitialSpawn", FirstSpawn )
function PlayerDisconnect( ply )
PrintMessage( HUD_PRINTTALK, ply:Nick().. " has disconnected, his SteamID is: " ..ply:SteamID() )
end
hook.Add( "PlayerDisconnected", "playerDisconnected", PlayerDisconnect )
I have one :)
hmmm... kewl... but uh... where does this code go? :-)