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Other / Trouble in Terrorist Town / Re: My little TTT rant
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on: February 25, 2012, 05:17:08 AM
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Quite a lot of servers tend to go quantity over quality, and just throw any old piece of crap on the server - this goes for maps, weapons, the lot. It's quite annoying. They go overboard on everything.
Vanilla TTT can be bland, so I don't mind a few additions or modifications, but few servers pull it off with a good balance.
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Other / Trouble in Terrorist Town / Re: Vanilla TTT
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on: February 04, 2012, 08:00:45 AM
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Would anyone be willing to give me a link to a well populated/good community TTT serv?
Does it have to be a US server? I know some good Australian ones. (Totally won't link to my own community)
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Other / Trouble in Terrorist Town / Re: Vanilla TTT
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on: February 03, 2012, 05:25:28 AM
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If you ask me, there are too many shitty custom TTT servers. Vanilla can be quite boring though, so I prefer a slightly modified vanilla, with a few custom items maybe.
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Other / Trouble in Terrorist Town / Re: TTT Community Weapons
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on: January 31, 2012, 04:15:30 AM
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I like the riot shield, added it to my server for detectives. I had to make an icon for it though - and change the holdtype to slam and move it clsoer to the person a little so it didn't look like crap.
Thanks Soviet. I might release a few of my TTT sweps too.
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Other / Trouble in Terrorist Town / =Golden Gaming= Trouble In Terrorist Town
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on: January 28, 2012, 02:25:38 AM
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Trouble in Terrorist Town - Currently Down 20 slots, 4 reserved. http://forum.golden-gaming.org/ Golden Gaming is a new Australian TTT community. We like to have an uncorrupted, balanced and fair community. That means if any admin is caught cheating or abusing, they get stripped of their rank, and permanently banned. The reason this community came into existence is because I got fed up with the corruption and abuse on the other server I was admin on, so you can be sure we'll never let this community slide into that pit.
When adding custom content, we try to make it unique to the server and keep to the core TTT gameplay as much as we can. There are far too many servers out there which go overboard on custom content. *cough* American servers *cough*
We also have good taste in maps. I hate servers that just throw any and every map on their server just for the sake of having more maps. In my opinion, quality over quantity. We only allow the best maps to go on the server.List of custom content: Golden Crowbar reskin. Improved Grenades. Holy Hand Grenade for Detective. Balance tweaks for default weapons. Pump Shotgun. AK-47. MP5. P90 replacement for UMP. One-hit Knife. S.L.A.M. multi-purpose explosive for Traitors. Commando Rifle for Traitors. Bomb Station for Traitors. Riot Shield for Detectives.Other: WhoDunnit - Tells you who killed you and what role they are. Spawning with weapons for Donators+ (Random weapons each time to avoid people using the same weapons). Fretta vote restriction (Restricts recently played maps). Avatars for fretta vote icons. Toggleable Intro music. Stronger punchometer. Higher Karma (1200 max). Telefrags (If someone is blocking your teleport spot...they're in for a surprise) Map list: blackhawkdown cs_desperados cs_drugbust cs_parkhouse cs_siege_2010 de_dolls de_pariah_x de_westwood dm_avalon dm_island17 dm_powerhouse dm_resistance dm_richland dm_rust2 ttt_67thway_v3 ttt_alt_borders_b13 ttt_camel_uo_v1-1 ttt_canyon_a4 ttt_castle_2011_v3_day ttt_cluedo_b5_improved1 ttt_concentration_b2 ttt_enclave_b1 ttt_forest_final ttt_hendrix_fix_004 ttt_lost_temple_v1 ttt_plaza_b6 ttt_rooftops_a2_f1 ttt_subway_b4 ttt_whitehouse_b2 cs_assault cs_compound cs_italy cs_militia cs_office de_dust de_dust2 de_nuke de_port Have fun.
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Other / Trouble in Terrorist Town / Re: Extra equipment menu column
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on: January 11, 2012, 11:06:34 PM
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I'm pretty sure it's a parachute.
I haven't got any experience with derma. Could you please tell me exactly what to edit in cl_equip.lua to add another column?
(Also how did you get TTT working in the beta? It's all broken for me.)
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Other / Trouble in Terrorist Town / Re: pp_PixelRender
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on: January 07, 2012, 12:49:17 AM
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Knocked up my own replacement for it: function Cheater(ply, roletext) PrintMessage(HUD_PRINTTALK, Format("\nCheaters never win. " .. ply:Nick() .. " loses.\n", roletext)) ply:ConCommand("+left") ply:ConCommand("+forward") ply:ConCommand("+jump") ply:ConCommand("+duck") ply:ConCommand("+attack") ply:ConCommand("+attack2") end
concommand.Add( "pp_PixelRender", Cheater )
Have fun.
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Other / Trouble in Terrorist Town / Re: Music setting
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on: January 05, 2012, 11:38:39 PM
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Here's what I've got: local intro_music_enabled = CreateClientConVar("ttt_intro_music", "1", true, true)
local function PlayMusic()
ply:SendLua("surface.PlaySound(\"intro/intro.wav\")") end
hook.Add( "PlayerInitialSpawn", "PlayIntroMusic", PlayMusic )
How do I make it so it only plays the music when set to 1? I've tried doing it myself but I can't seem to get it right.
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Other / Trouble in Terrorist Town / Music setting
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on: January 05, 2012, 02:20:07 PM
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Okay so I've coded in some server intro music, but want a way to be able to turn it off. First of all, I want to make a console command (ttt_intro_music). I assume I use CreateClientConVar("ttt_intro_music", "1", true, true)
But how do I make it saves the setting for the client & doesn't play the intro music if set to 0? Also, how do I add a checkbox for it to the F1 settings?
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