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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: My little TTT rant on: February 25, 2012, 05:17:08 AM
Quite a lot of servers tend to go quantity over quality, and just throw any old piece of crap on the server - this goes for maps, weapons, the lot. It's quite annoying. They go overboard on everything.

Vanilla TTT can be bland, so I don't mind a few additions or modifications, but few servers pull it off with a good balance.
2  Other / Trouble in Terrorist Town / Re: My little TTT rant on: February 24, 2012, 09:05:09 AM
That's exactly how I feel about TTT.
3  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia on: February 23, 2012, 10:23:17 AM
I haven't played it yet, but it looks like one of the better TTT maps. Might put it on my server.
4  Other / Trouble in Terrorist Town / Re: Garry's Mod 13 on: February 18, 2012, 11:26:35 PM
It's non-existent.
5  Other / Trouble in Terrorist Town / Re: Vanilla TTT on: February 04, 2012, 08:00:45 AM
Would anyone be willing to give me a link to a well populated/good community TTT serv?


Does it have to be a US server? I know some good Australian ones. (Totally won't link to my own community)
6  Other / Trouble in Terrorist Town / Re: Vanilla TTT on: February 03, 2012, 05:25:28 AM
If you ask me, there are too many shitty custom TTT servers. Vanilla can be quite boring though, so I prefer a slightly modified vanilla, with a few custom items maybe.
7  Other / Trouble in Terrorist Town / Re: Socialist TTT Party on: February 01, 2012, 12:20:28 AM
That's pretty neat.
8  Other / Trouble in Terrorist Town / Re: TTT Community Weapons on: January 31, 2012, 10:50:13 PM
Already made one, but thanks anyway.
9  Other / Trouble in Terrorist Town / Re: TTT Community Weapons on: January 31, 2012, 04:15:30 AM
I like the riot shield, added it to my server for detectives. I had to make an icon for it though - and change the holdtype to slam and move it clsoer to the person a little so it didn't look like crap.

Thanks Soviet. I might release a few of my TTT sweps too.
10  Other / Trouble in Terrorist Town / Re: =Golden Gaming= Trouble In Terrorist Town on: January 28, 2012, 09:02:38 AM
That's the point? We aren't for profit.
11  Other / Trouble in Terrorist Town / =Golden Gaming= Trouble In Terrorist Town on: January 28, 2012, 02:25:38 AM


Trouble in Terrorist Town - Currently Down
20 slots, 4 reserved.
http://forum.golden-gaming.org/

Golden Gaming is a new Australian TTT community.

We like to have an uncorrupted, balanced and fair community. That means if any admin is caught cheating or abusing, they get stripped of their rank, and permanently banned. The reason this community came into existence is because I got fed up with the corruption and abuse on the other server I was admin on, so you can be sure we'll never let this community slide into that pit.

When adding custom content, we try to make it unique to the server and keep to the core TTT gameplay as much as we can. There are far too many servers out there which go overboard on custom content. *cough* American servers *cough*

We also have good taste in maps. I hate servers that just throw any and every map on their server just for the sake of having more maps. In my opinion, quality over quantity. We only allow the best maps to go on the server.


List of custom content:

Golden Crowbar reskin.
Improved Grenades.
Holy Hand Grenade for Detective.
Balance tweaks for default weapons.
Pump Shotgun.
AK-47.
MP5.
P90 replacement for UMP.
One-hit Knife.
S.L.A.M. multi-purpose explosive for Traitors.
Commando Rifle for Traitors.
Bomb Station for Traitors.
Riot Shield for Detectives.


Other:

WhoDunnit - Tells you who killed you and what role they are.
Spawning with weapons for Donators+ (Random weapons each time to avoid people using the same weapons).
Fretta vote restriction (Restricts recently played maps).
Avatars for fretta vote icons.
Toggleable Intro music.
Stronger punchometer.
Higher Karma (1200 max).
Telefrags (If someone is blocking your teleport spot...they're in for a surprise)


Map list:

blackhawkdown
cs_desperados
cs_drugbust
cs_parkhouse
cs_siege_2010
de_dolls
de_pariah_x
de_westwood
dm_avalon
dm_island17
dm_powerhouse
dm_resistance
dm_richland
dm_rust2
ttt_67thway_v3
ttt_alt_borders_b13
ttt_camel_uo_v1-1
ttt_canyon_a4
ttt_castle_2011_v3_day
ttt_cluedo_b5_improved1
ttt_concentration_b2
ttt_enclave_b1
ttt_forest_final
ttt_hendrix_fix_004
ttt_lost_temple_v1
ttt_plaza_b6
ttt_rooftops_a2_f1
ttt_subway_b4
ttt_whitehouse_b2
cs_assault
cs_compound
cs_italy
cs_militia
cs_office
de_dust
de_dust2
de_nuke
de_port

Have fun.
12  Other / Trouble in Terrorist Town / Re: Extra equipment menu column on: January 11, 2012, 11:06:34 PM
I'm pretty sure it's a parachute.

I haven't got any experience with derma. Could you please tell me exactly what to edit in cl_equip.lua to add another column?

(Also how did you get TTT working in the beta? It's all broken for me.)
13  Other / Trouble in Terrorist Town / Re: Extra equipment menu column on: January 10, 2012, 04:38:44 PM
Thanks so much for the help guys >_>
14  Other / Trouble in Terrorist Town / Re: pp_PixelRender on: January 07, 2012, 12:49:17 AM
Knocked up my own replacement for it:

function Cheater(ply, roletext)
PrintMessage(HUD_PRINTTALK, Format("\nCheaters never win. " .. ply:Nick() .. " loses.\n", roletext))
ply:ConCommand("+left")
ply:ConCommand("+forward")
ply:ConCommand("+jump")
ply:ConCommand("+duck")
ply:ConCommand("+attack")
ply:ConCommand("+attack2")
end

concommand.Add( "pp_PixelRender", Cheater )


Have fun.
15  Other / Trouble in Terrorist Town / Extra equipment menu column on: January 06, 2012, 08:26:12 AM
How do I widen the equipment menu so it fits 3 columns of items rather than 2? I've seen it done on other servers and would like to know how you code it.
16  Other / Trouble in Terrorist Town / Re: pp_PixelRender on: January 06, 2012, 04:52:26 AM
Thanks.
17  Other / Trouble in Terrorist Town / Re: Music setting on: January 06, 2012, 03:53:19 AM
Don't worry, I figured it out.
18  Other / Trouble in Terrorist Town / Re: Music setting on: January 05, 2012, 11:38:39 PM
Here's what I've got:

local intro_music_enabled = CreateClientConVar("ttt_intro_music", "1", true, true)	

local function PlayMusic()

ply:SendLua("surface.PlaySound(\"intro/intro.wav\")")
end

hook.Add( "PlayerInitialSpawn", "PlayIntroMusic", PlayMusic )


How do I make it so it only plays the music when set to 1? I've tried doing it myself but I can't seem to get it right.
19  Other / Trouble in Terrorist Town / Music setting on: January 05, 2012, 02:20:07 PM
Okay so I've coded in some server intro music, but want a way to be able to turn it off.

First of all, I want to make a console command (ttt_intro_music). I assume I use
CreateClientConVar("ttt_intro_music", "1", true, true)


But how do I make it saves the setting for the client & doesn't play the intro music if set to 0?

Also, how do I add a checkbox for it to the F1 settings?
20  Other / Trouble in Terrorist Town / Re: Add things to radar? on: December 16, 2011, 01:33:37 AM
I would go into the lua files and find out exactly how it's done for the C4, then copy and modify it to work with whatever SENT you're using.
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