I've re-discovered my love for TTT, and I had a great idea for a map. However, the map making hasn't gone so well. I've been able to compile my map, but every time I attempt to test-play it in Garry's Mod, the game crashes halfway through loading. I'm completely sure I've followed the guide correctly for mapping on the TTT site as well as the Gmod wiki. I tried changing the skybox a few times (I thought it was the source of the problem), and apparently, it's not. I've also tried changing a few of the textures I thought had gone wrong, and I've added func_visclusters (I thought maybe something wrong with the leafs) in a few big places, and that did nothing either. It's an incredibly simple map too. If you've already seen the compiling code below, you'll see it's an airport (a work in progress, of course).
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11839 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 81 texinfos to 56
Reduced 9 texdatas to 8 (242 bytes to 200)
Writing C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
reading c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.prt
106 portalclusters
238 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 10 visible clusters (0.00%)
Total clusters visible: 6556
Average clusters visible: 61
Building PAS...
Average clusters audible: 105
visdatasize:3815 compressed from 3392
writing c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
575 faces
263486 square feet [37942080.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
575 patches before subdivision
28945 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 3850615, max 545
transfer lists: 29.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(4334, 4168, 3512)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2236, 2074, 1437)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1034, 919, 539)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(500, 427, 204)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(227, 185, 75)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(108, 85, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(49, 37, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(23, 17, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(11, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(5, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 38/8192 456/98304 ( 0.5%)
brushsides 231/65536 1848/524288 ( 0.4%)
planes 148/65536 2960/1310720 ( 0.2%)
vertexes 712/65536 8544/786432 ( 1.1%)
nodes 249/65536 7968/2097152 ( 0.4%)
texinfos 56/12288 4032/884736 ( 0.5%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 575/65536 32200/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 126/65536 7056/3670016 ( 0.2%)
leaves 251/65536 8032/2097152 ( 0.4%)
leaffaces 668/65536 1336/131072 ( 1.0%)
leafbrushes 159/65536 318/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3092/512000 12368/2048000 ( 0.6%)
edges 1586/256000 6344/1024000 ( 0.6%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 52/32768 520/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 663/65536 1326/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1268828/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3815/16777216 ( 0.0%)
entdata [variable] 1969/393216 ( 0.5%)
LDR ambient table 251/65536 1004/262144 ( 0.4%)
HDR ambient table 251/65536 1004/262144 ( 0.4%)
LDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
HDR leaf ambient 251/65536 7028/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 173731/0 ( 0.0%)
physics [variable] 11839/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1438
Writing c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\*****\garrysmod\garrysmod\maps\vmf\ttt_airport.bsp" "c:\program files (x86)\steam\steamapps\*****\garrysmod\garrysmod\maps\ttt_airport.bsp"
I have no clue what is causing the problem, or how to fix it. Could anyone help me out?