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1  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: May 16, 2011, 01:12:49 AM
In a map that I have finished, I included traitor rooms. I've used func_doors that are triggered by a ttt_traitor_button, so only a traitor may access it. The only problem is, I found out if you crowbar it, the door opens. Which means anyone (Innocent or traitor) may get inside the traitor room. Should I use a func_tracktrain and use path_tracks, or use something else?
2  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: May 14, 2011, 10:45:19 PM
How would I be able to make a button only a traitor can trigger?. I'm making a building that when a traitor press a button the whole thing collapses, but when an Inno presses it, nothing happens. What entity would I need to use?


Use ttt_traitor_button. Find it in the entities menu.
3  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: April 04, 2011, 08:58:32 PM
http://ttt.badking.net/mapping-guide

Check the example .vmf files under "Downloads". There is a traitor checker example.

Don't use ttt_traitor_check, use a normal trigger that outputs to a ttt_logic_role.

Oh, why thank you.
I can't see the example .vmf ; but would I link the ttt_logic_role to the trigger outputs?
As in, I'd put OnTrigger, (via this input) TestActivator?
4  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: April 04, 2011, 02:32:09 AM
How do I add a traitor tester into my map? Does it have to do with ttt_traitor_check?..I added the base, a door & 2 lights, one green & one red, and a button.  The button has 2 outputs, 1 for the ttt_traitor_check, via this input CheckForTraitor, the 2nd one for the door to close (so they stay inside the tester).. I can't figure out how to make the green light glow if they're innocent, or make the red light glow if they're traitor.  Can anyone help me with this?
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