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Other / Trouble in Terrorist Town / Re: Detective Bug
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on: May 06, 2011, 09:37:41 PM
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You can set this in your server's config file.
If you want one detective per 6 players, then i think 0.17 will work.
ttt_detective_pct 0.17
Thanks this worked :D
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2
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Other / Trouble in Terrorist Town / Number of Detectives cvar (Was: "Detective bug")
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on: May 05, 2011, 02:24:44 PM
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Hey guys, So I got a bit of a problem at my server I got this config settings:
ttt_detective_max : 2 ttt_detective_min_players : 6
I got a 16 slots server and when there are 12 people on I dont get 2 Detectives, is this a bug or just some wrong setting?
1 D per 6 people is the idea.
Thanks !
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3
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Other / Trouble in Terrorist Town / Re: FastDL install.
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on: April 28, 2011, 10:18:43 PM
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Agree with Cush, The folders you need in your fast DL are only (atleast it works for me): cache, maps, materials(for custom icons if you have them), sound(Custom sounds if you have them) Also I would recommend you to check out this video: http://www.youtube.com/watch?v=EH2YornMv2I
Helped me a lot.
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6
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Other / Trouble in Terrorist Town / Re: One hit Knife
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on: April 27, 2011, 10:31:43 PM
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gamemodes\terrortown\entities\weapons\weapon_ttt_knife\shared.lua
Line 29: SWEP.Primary.Damage = 50
Change to 100 or like what I have 2000 :3
Then next goto: gamemodes\terrortown\entities\entities\ttt_knife_proj\shared.lua
Line 25: ENT.Damage = 50
Change to same amount as you did before.
Hope this helped
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8
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Other / Trouble in Terrorist Town / Re: 1 Question
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on: April 27, 2011, 09:01:18 PM
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Ah ok,
Nah its not in equip_items_sh.lua looked in there,
The counts stuff I tried and it makes 1 D at 6 people but not 2 D's at 12
And the sniper scope.. well thats sloved in next update then I think
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9
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Other / Trouble in Terrorist Town / 1 Question
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on: April 27, 2011, 07:35:11 PM
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Hey BadKing,
Where is the armor aka Body armor code for Traitors in the gamefiles? I need to take a look at it to get a idea of how to make passive or active items and I wanna make something like that but then with another code, basicly modding it.
Edit: Also how would I make that there are 2 Detectives at 12 people? Like 1 D per 6 people.
Edit 2: Also the scout scope sights is way to much sensitive, is there a way how to change that?
Thanks :)
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11
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Other / Trouble in Terrorist Town / Last words when suicide?
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on: April 22, 2011, 09:29:22 PM
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Hey, I dont know if this is a new future but im pretty sure this wasent in v24, when you say in quick message (.. name is a traitor or anything like that) and then you type "kill" in console then when you search the body it says Last words (..words),
I think this can be abused, like you know, some new guys who just suddenly starting to shoot that other guy who they found out in the words,
Not really something urgent, just saying
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13
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Other / Trouble in Terrorist Town / Re: Is it just me, or...
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on: April 15, 2011, 09:00:46 PM
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Same problem + Search sounds doesnt work + Right top corner popup sounds doesnt work either + When I hit a barrel with a crowbar my Gmod crashes, same goes for my friends.
Edit: Probebly something with ragdolls because of Left 4 Dead support in Gmod now, not sure.
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16
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Other / Trouble in Terrorist Town / Re: Change Ply move speed
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on: March 30, 2011, 06:41:22 AM
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Editing/overriding the SetSpeed function in player_ext.lua.
Ah ok, yeah thanks got it working now :D Edit: Only 1 question, when equipment gets destroyed eg. The Decoy it gives a warning in the right top, but when I want to add my own text in there it says "Error cant find language" or something like that, is there a way how to add my own stuffs there too? Thanks :D
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18
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Other / Trouble in Terrorist Town / Change Ply move speed
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on: March 29, 2011, 04:30:53 PM
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Hey this is actolly a question for BKU because I made a SWEP based on your health station, but when you press E on it, it removes itself and its supposed to put the walk/runspeed of the player to a higher level, like this:
function ENT:GiveSpeed(ply) if self:GetStoredHealth() > 0 then ply:SetWalkSpeed(280) ply:SetRunSpeed(280) ply:SetMaxSpeed(280) return true end end
function ENT:Use(ply) if IsValid(ply) and ply:IsPlayer() then local speed = self:GiveSpeed(ply) self:EmitSound(healsound) self:Remove() end end
Is there some of special value for it or is this code just wrong?
Thanks :)
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Other / Trouble in Terrorist Town / Make a SWEP Active?
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on: March 21, 2011, 02:14:48 PM
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Hey guys, Currently im working on a SWEP (if i can call it like that) but it haves to be like the disguiser, you buy it, you press a key and it does something. At the moment im busy makeing "Running Shoes" when you hold Shift you can sprint for 5 seconds then your "stamina" refils, but how do I make that the SWEP is Active like the disguiser? Couldnt find the LUA source of the Disguiser in the gamemode files
Thanks :D
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