Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 02:38:35 AM
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: February 28, 2011, 10:14:59 PM
Thank you for your prompt response.

I'll just have to keep the ignite trigger then, and then add a second trigger that is filtered to only prop_ragdoll that entity-kills !activator after X seconds. This will also burn mattresses if I add them in a later release, but that is so incredibly awesome that I could care less.

Yes, I know I could name all the mattresses "mattress", then exclude them with a filter_multi, but where's the fun in that?
2  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: February 28, 2011, 09:29:18 PM
I hate to ask a question that's already been asked (last page) but is there any way to have a trigger burn bodies to dispose of them? I recently had a nasty idea to turn a boring fireplace into a traitor-usable corpse incinerator, but it doesn't seem to be working. It lights the bodies on fire, but doesn't make them disappear.

Or would you mind telling me a way to detect dead bodies (IE their classname) so that I could cobble a system together?

Thank you for your help, CapellanCitizen.
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 19 queries.