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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 28, 2011, 01:49:00 AM
lol thanks
Quote
Zombieloser, I'm sorry no one could be of help.  I think they were all assuming that you had already deleted your system32 folder (located in C:\Windows by default), which of course is necessary when dealing with custom equipment.  There's really no other reason that the bomb is not available in the buy menu.  I'm surprised no one else had thought that you might have had such a basic problem, but there you go.  Hope I helped.
Now thats what i call trolling. thanks for all the help guys. just cause i have a different opinion and want a funny op jihad to mess around with, i will continued to get called a troll and be hated for it. maybe if SOME, just SOME would lay down some decent answers instead of fucking straying from the topic. Wow this forum feels like facepunch. You honestly think im fucking retarded that i would delete my system32 file. download my bat file. you should check it out.
2  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 27, 2011, 06:09:59 PM
I have over 100 cache files and looked through all of them. none of them contain the code. ungrateful child.

I always come to forums for help like this and people never get the goddamn question. i get shitty answers and douchebags everytime i ask an innocent (no pun intended) question. some of you have helped a little bit. but not alot.
3  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 27, 2011, 02:46:27 PM
lol.
4  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 27, 2011, 05:38:48 AM
lol demi here

if SERVER then
  AddCSLuaFile( "shared.lua" )
end

SWEP.HoldType         = "slam"

if CLIENT then
  SWEP.PrintName         = "Jihad Bomb"
  SWEP.Instructions      = "bomb"
  SWEP.Slot            = 6
  SWEP.SlotPos         = 0
  SWEP.IconLetter         = "j"

  SWEP.EquipMenuData = {
     type="Weapon",
     model="models/weapons/w_jb.mdl",
     name="Jihad",
     desc="Powerful explosive./nScream at your Enemies xD."
  };

  SWEP.Icon = "VGUI/ttt/icon_jihad"
end

SWEP.Base = "weapon_tttbase"

SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy
SWEP.WeaponID = WEAPON_NONE

SWEP.Spawnable          = false
SWEP.AdminSpawnable     = false
SWEP.ViewModel          = "models/weapons/v_jb.mdl"
SWEP.WorldModel         = "models/weapons/w_jb.mdl" --W
SWEP.Weight         = 50
SWEP.AutoSwitchTo       = false
SWEP.AutoSwitchFrom     = false
SWEP.DrawCrosshair      = false
SWEP.ViewModelFlip      = false
SWEP.Primary.ClipSize       = -1
SWEP.Primary.DefaultClip    = -1
SWEP.Primary.Automatic      = true
SWEP.Primary.Ammo       = "none"
SWEP.Primary.Delay = 2

SWEP.Secondary.ClipSize     = -1
SWEP.Secondary.DefaultClip  = -1
SWEP.Secondary.Automatic    = true
SWEP.Secondary.Ammo     = "none"
SWEP.Secondary.Delay = 2

SWEP.NoSights = true


function SWEP:Reload()
end

function SWEP:Initialize()
   util.PrecacheSound("siege/big_explosion.wav")
   util.PrecacheSound("siege/jihad.wav")
end



function SWEP:Think()
end



function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire(CurTime() + 3)


  local effectdata = EffectData()
     effectdata:SetOrigin( self.Owner:GetPos() )
     effectdata:SetNormal( self.Owner:GetPos() )
     effectdata:SetMagnitude( 8 )
     effectdata:SetScale( 1 )
     effectdata:SetRadius( 16 )
  util.Effect( "Sparks", effectdata )

  self.BaseClass.ShootEffects( self )


 
  if (SERVER) then
     timer.Simple(2, function() self:Asplode() end )
     self.Owner:EmitSound( "siege/jihad.wav" )
  end

end


function SWEP:Asplode()
local k, v

 
  local ent = ents.Create( "env_explosion" )
     ent:SetPos( self.Owner:GetPos() )
     ent:SetOwner( self.Owner )
     ent:Spawn()
     ent:SetKeyValue( "iMagnitude", "250" )
     ent:Fire( "Explode", 0, 0 )
     ent:EmitSound( "siege/big_explosion.wav", 500, 500 )

     self.Owner:Kill( )
     self.Owner:AddFrags( -1 )

     for k, v in pairs( player.GetAll( ) ) do
       v:ConCommand( "play siege/big_explosion.wav\n" )
     end

end



function SWEP:SecondaryAttack()

  self.Weapon:SetNextSecondaryFire( CurTime() + 1 )

  local TauntSound = Sound( "vo/npc/male01/overhere01.wav" )

  self.Weapon:EmitSound( TauntSound )

 
  if (!SERVER) then return end

  self.Weapon:EmitSound( TauntSound )


 end

end
5  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 27, 2011, 05:00:45 AM
YOU obviously havent read my thing. I have followed the tut. and it still doesnt work.
6  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 27, 2011, 04:09:33 AM
or can you help me with my code and see what is wrong with it
7  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 27, 2011, 04:08:42 AM
No offense but ARE YOU GUYS FUCKING RETARDED. Im sorry for the language but jesus im asking for it to be coded into TTT into the traitor menu. not just the download to spawn. ive already downloaded it
8  Other / Trouble in Terrorist Town / Re: Jihad bomb addon request on: January 27, 2011, 02:27:55 AM
Not that one! the JIHAD! not suicide which you wait 20 seconds after its charged to detonate
9  Other / Trouble in Terrorist Town / Jihad bomb addon request on: January 26, 2011, 10:07:43 PM
I was wondering if anyone could code a simple jihad bomb for the traitor black market. i have tried 6 times and still hasn't worked,if not could you atleast help me.
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