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Other / Trouble in Terrorist Town / Re: FastDL / Icon issue
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on: July 30, 2011, 08:38:55 AM
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I assume FastDL is working fine if there is no issue with the cache/maps.
Check for any issues with the file itself, also look for any capitalizations in the name of the vtf/vmt and check if clients who join have any of them downloaded in the garrysmod folders.
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Other / Trouble in Terrorist Town / Re: ttt_airbus_b2
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on: June 27, 2011, 03:50:30 PM
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The map now loads for the server but it seems that all players have a model/annimation issue (where their hands are out at the side, guns are at their feet and there is no movement annimations). This could be an issue down to our servers but I honestly doubt it is, I'll look into if its anything on my end but if not then you might want to look into it.
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Other / Trouble in Terrorist Town / Re: TTT Cutom weapon request [WILLING TO PAY!]
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on: June 19, 2011, 10:04:01 PM
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You all ready to come here and flame him but these weapons are pretty generic and easy to think of. Apart from the few (maybe 1/2) exceptions in the list I think it would be ludicrous to try to claim 'ownership' of any of the weapons above, they all are either common weapons in other games/gamemodes. He may have been inspired by other TTT servers but that does not mean he should be restricted using them.
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Other / Trouble in Terrorist Town / Re: [Idea] Realistic TTT?
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on: June 14, 2011, 09:31:22 PM
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I was not expecting any result, I was typing my thoughts here to hear people's feedback. I assume that like me most of you are on the border with the current TTT with hundreds+ hours of gameplay things do get repetitive, the changes/ideas I posted above are relatively easy to implement so I was hoping that potentially someone may have a look into it.
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Other / Trouble in Terrorist Town / Re: [Idea] Realistic TTT?
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on: June 14, 2011, 01:49:22 PM
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Ghosting would be the same as if it was normal TTT, if there is no 'name over crosshair' then the only way to ghost would either to be a traitor and know the players, use an exploit/hack or be a spectator. Maybe this might be a bit too much, reduced range of the 'name over crosshair' would be more sensible. There is also the potential of using other means of identification such as hat-model combos that are unique to players.
This would pretty much still be TTT with just mainly cosmetic changes that we would hope makes a large gameplay difference.
I found out that BadKing is pretty busy at the moment so I doubt he would be able to make any changes/additions like this (that is if he was willing to in the first place). I also assume that there is no-one able/willing to start such a challenge and then release it publicly for free. Thinking about the changes they are mainly re-using already existing functions and also possibly creating a few new sweps.
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Other / Trouble in Terrorist Town / [Idea] Realistic TTT?
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on: June 14, 2011, 12:03:25 AM
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I am just wondering what your views would be on a more 'serious' version of TTT? I do not want to ruin this thread already but I'll go ahead and do this comparison, it could be like a 'hardcore' COD game.
The HUD would be limited, voice would be done in a 3D manner (so there would be a radius to what a person could hear), weapons could be more damaging and it would open up a whole new range of SWEPs available.
Consider there is no global-chat, there could be a 'wanted' poster that detectives could deploy if they have evidence it was someone. There would be no name over a crosshair, the game could randomly assign models to players which could be used for identification. You could give players the ability to 'text' which is a basic PM between them and possibly the detective the ability to 'group message' which is self-explaintory.
This will also add the 'fear' back into the game; people are less aware of who has been killed, the traitors are more unknown and also deciding to kill someone in a secluded area will not result in the killers name being screamed to the whole server.
The game could also focus less on logs and more on gameplay, there could be of-course instruments to prevent 'minging' like a more serious/stronger karma system.
Would be nice to hear your thoughts, I assume that TTT is currently how BadKing would like it; there is pretty much no more possibilities for new weapons without affecting gameplay to much, the game runs fine and people enjoy it. If he is interested developing an idea like this then it could open many more doors to future changes.
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Other / Trouble in Terrorist Town / Re: Did the last Gmod update break TTT?
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on: June 13, 2011, 11:27:55 PM
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http://pastebin.com/cv3vy0Fb
http://pastebin.com/NbEAWxKX
I am not 100% sure if these files are even related but one is the bootstrap the other is the nosend. I think one of them is the 'whitelist' for the SE, if you try both of them I assume one of them should solve the problem.
Also keep in mind that multiple people have no issue, I have tried it on two servers (one on a dedicated box and the other on my local machine) and there was no issue. If you are both on the same host then that points to the more likely problem.
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Other / Trouble in Terrorist Town / Re: Did the last Gmod update break TTT?
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on: June 13, 2011, 06:19:06 AM
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I tried it again on a local dedicated server and I still did not have the issue, so its fine for me on to different servers with different addons atc. This also means that my nosend.txt (if this is the correct file) now contains the relevant information you need. I'll post it up later if you guys are still having the issue.
I would still say you should post ALL modifications/addons you have added to your server to see if there is any connection between the ones who have the problem.
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