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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: January 26, 2011, 08:03:28 PM
You can just delete the folders in lua/weapons/
It's trickier to remove the Iron Boots and Radio Frequency 42Hz,
You have to edit a file in lua/autorun if I remember.

What do you want to remove?
2  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: January 10, 2011, 05:51:10 PM
To the debugmobile!
Dedleleledeldloo
3  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: January 09, 2011, 11:19:11 AM
Can't seem to figure out what is causing the tripmine bug, i'll have to take another look at it later.

Sheep wool shoes are a weapon, meaning they only work when you have it equipped, you appear to be holstered.

The DS_STORE files are just a by product of the mac filesystem, they appear hidden on a mac but appear on windows, you can delete them.

For now you can just delete the 'weapon_ttt_tripmine' folder in 'lua/weapons/' till i fix it.
4  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: January 05, 2011, 06:36:08 AM
3 New items added.

Foot Vision. Detective and Traitor.
With this item deployed your screen goes black and white
except for red footprints. All players leave footprints and they last for about 15 seconds.
Will they lead you to the traitor, or his trap?

Sheep Wool Shoes. Traitor.
With this item deployed you leave no footprints.

Trip Mine. Traitor.
Much like the Slam, this trip mine emits a red laser.
If this laser is broken the mine explodes killing anyone within
the vicinity. The laser can be removed safely by damaging it
or you can press USE to disarm and equip. The Trip mine has your
dna on it.

http://www.mediafire.com/?8vl5b2hv0a9p9pt
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 02, 2011, 11:27:06 AM
Got a suggestion for the C4.
Currently it's based off chance, cut the wrong wire boom!
This is cool but I rarely like chance in multiplayer games.
What if this was replaced by some mini-puzzle? The puzzle would
be different every time and would just make the game a little more fun
and sherlock holmes like. The puzzle wouldn't have to be hard, the danger is in being
vulnerable to traitor attacks while you're playing the puzzle.

For example see the bomb defuse puzzle in Machinarium.
http://i957.photobucket.com/albums/ae57/morpheustek/26-BombDefusion.jpg?1293967771

edit: seen some of the previous discussion on minigames. Fair enough. Might still have a go at this for my own server though.
6  Other / Trouble in Terrorist Town / Custom scoring event. on: January 02, 2011, 10:57:24 AM
There doesn't seem to be a way of creating a custom event for the endgame review, without touching core files.
If there isn't, it'd be nice if there was was just an EVENT_CUSTOM.
For example SCORE:AddEvent( { id = EVENT_CUSTOM, text = "Custom event happened" } )
7  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: January 02, 2011, 04:13:19 AM
http://www.mediafire.com/?wji2y5kv63l7684

I've fixed the Hidden Camera. Had it on a server before with loads of players and no complaints.
Differences now are Hidden cameras are visible to all detectives.
A sound is played when it takes a snapshot and players around it get a white flash.
Radio jammer jams traitors mics too, Radio jammer is useful for traitors who work together and plan
before they attack.

Also: Although it's unlikely these will be made official, and it's probably better to keep them as addons anyway
I am giving it away 'public domain' style so anyone can take it, change it and officialize it without having to ask me for permission or require attribution.
8  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: January 01, 2011, 08:19:49 PM
Perhaps the screen flashes a couple of times if you've been caught? Like you know when you've been caught speeding.
9  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: December 31, 2010, 05:55:28 PM
Bleh, To be honest the visualizer is more useful than the snapshot, the main use of the hidden camera is the alert. I may just remove the snapshot part.
10  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: December 31, 2010, 12:32:56 PM
I think the problem is render targets are created when gmod is loaded. So if you join a server with this addon for the first time you'll download the txt file in the render_target folder but the actual render target won't exist, hence blackness. Until you restart gmod.

This can be fixed, like King Urgrain said, using gmod's render targets. But I think there's only one to use "GModToolgunScreen".
So to fix change line 94 in entities/ttt_hiddencamera/shared.lua to:
local rtSnapshot = GetRenderTarget( "GModToolgunScreen", 256, 256 )
11  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: December 30, 2010, 08:03:55 PM
Did you press E on it after it had witnessed a death?
Gmod is fussy with render targets, you need to restart the game after you've added the addon.
12  Other / Trouble in Terrorist Town / Re: Perky's custom weapons and equipment. on: December 29, 2010, 12:47:41 PM
Updated a few things.
Fixed bugs n stuff.
Radiojammer duration is halved to 15 seconds.

Download:
http://www.mediafire.com/?9xp3xny54p3k26w
13  Other / Trouble in Terrorist Town / Perky's custom weapons and equipment. on: December 27, 2010, 10:59:58 PM
Perky's Custom Weapons and Equipment

This addon will add 5 new weapons and equipment.

Poison Dart. Traitor.
This fires a poison dart from the crossbow.
The dart is affected by gravity and once the victim has been hit
they will slowly loose health.
Currently the rate is aprox. 5 damage every 2 seconds.
Ammo: 2 darts.
Limited Stock.

Counter-action: Health station Detective
Using the health station will remove the poison.

Radio Jammer. Traitor.
Placing down a Radio Jammer will block all voice and text chat.
Voice will be muted and chat replaced with "[JAMMED]".
Lasts for 15 seconds but emits loud electric noises to be found easily.
Limited Stock.

Counter-action: Radio Frequency 42Hz Detective
Passive item gives you immunity to the Radio Jammer.

Hidden Camera Detective
Place a hidden camera which is only visible to yourself.
When the camera witnesses a death it alerts you,
press use on the camera to collect it and view a snapshot of
the scene.
Limited Stock.

Iron Boots Detective
Passive item drastically reduces fall damage.
Currently you can survive a fall on crummycradle.

Foot Vision. Detective and Traitor.
With this item deployed your screen goes black and white
except for red footprints. All players leave footprints and they last for about 15 seconds.
Will they lead you to the traitor, or his trap?

Sheep Wool Shoes. Traitor.
With this item deployed you leave no footprints.

Trip Mine. Traitor.
Much like the Slam, this trip mine emits a red laser.
If this laser is broken the mine explodes killing anyone within
the vicinity. The laser can be removed safely by damaging it
or you can press USE to disarm and equip. The Trip mine has your
dna on it.

Download:
http://www.mediafire.com/?8vl5b2hv0a9p9pt
To Install place in addons folder.

It would be nice if someone was to use this on their server temporarily, I have no idea how it balances.
Update: Test server up at 96.225.242.71:27017


Feel free to change settings and stuff.
(perky is just an alias of ljdp)
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