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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: jihad bomb and icon help on: March 07, 2012, 12:22:41 PM
Maybe vmt file parameters? Could you upload here your VMT ?
2  Other / Trouble in Terrorist Town / Re: jihad bomb and icon help on: March 06, 2012, 12:28:50 PM
The icon size should be 64*64. TTT still resizes them, but it might be buggy
3  Other / Trouble in Terrorist Town / Re: TTT Defibrillator, can it be done? on: March 03, 2012, 09:39:05 PM
http://pastebin.com/search?cx=partner-pub-4339714761096906%3A1qhz41g8k4m&cof=FORID%3A10&ie=UTF-8&q=weapon_tttbase&sa.x=0&sa.y=0
There you go :D

4  Other / Trouble in Terrorist Town / Re: Garry's Mod 13 on: March 03, 2012, 07:10:05 PM
http://garrysmod.com/

Quote
Bug fixes

Lots of bug fixes. Servers should now be visible in the server browser. The mac version should work properly. The fonts issue should be solved. The workshop subscription GUI should disappear if you don’t have any subscriptions.
5  Other / Trouble in Terrorist Town / Re: Garry's Mod 13 on: February 25, 2012, 09:30:55 PM
No, I didn't see anything like that. Maybe using gm_clearfont command would fix it.
6  Other / Trouble in Terrorist Town / Re: Garry's Mod 13 on: February 25, 2012, 06:20:28 PM
HUGE : 11 body

By the way, the vizualiser is broken on the beta. I fixed it by constantly calling Entity:ClearPoseParameters() on the ClientSideModel of the effect, just so you know (if you still didn't fix it).

7  Other / Trouble in Terrorist Town / Re: Death Screams and Player Models on: February 24, 2012, 07:58:19 PM
Nice nice
8  Other / Trouble in Terrorist Town / Re: Death Screams and Player Models on: February 22, 2012, 01:04:58 PM
Well sorry I never tried adding hats to my game. Maybe taking some codes from hats stores (like this one http://www.garrysmod.org/downloads/?a=view&id=124632) would help
9  Other / Trouble in Terrorist Town / Re: F*cking up TTT on: February 22, 2012, 01:03:28 PM
He doesn't know coding and it's a fact. I know some people who had anonymous as an admin and all they told me about him is that he's the biggest troll ever.


I could just try it :/ But then again I do not want to fuck up everything by making it all Swedish Chef like -__-

What about putting the original file back if it fails? No?

I fail to see how me asking a question makes me unable to code.

What if the question is about basics things?
10  Other / Trouble in Terrorist Town / Re: Death Screams and Player Models on: February 21, 2012, 03:43:57 PM
It depends, if you're using ULX then you should create a new group called clanmembers.
If you're using Evolve, use ply:EV_IsRank()
11  Other / Trouble in Terrorist Town / Re: Death Screams and Player Models on: February 21, 2012, 03:09:09 PM
1) There is table on shared.lua (called ttt_playermodels) with all the models, it does a random thing when a new round starts and changes GAMEMODE.playermodel
You can do that :

local function playerModels()
    local alyx_model = Model("path_to_alyxs_model.mdl")
    local barney_model = Model("path_to_barneys_model")
    for k,v in pairs(player.GetAll()) do
        if v:IsAdmin() then
            v:SetModel(barney_model)
        elseif v:IsUserGroup("clanmembers") then
            v:SetModel(alyx_model)
        end
    end
end
hook.Add("TTTPrepareRound", "TTTPrepareRoundModels", playerModels)

But then it will ruin the disguiser, so you should also think about changing the playermodel after disguising.
Edit SetDisguise function on weaponry.lua :

local function SetDisguise(ply, cmd, args)
  if not ValidEntity(ply) or not ply:IsActiveTraitor() then return end

  if ply:HasEquipmentItem(EQUIP_DISGUISE) then
      local state = #args == 1 and tobool(args[1])

      ply:SetNWBool("disguised", state)
  if v:IsAdmin() or ply:IsUserGroup("communitymembers") then
    if state then
        ply:SetModel(GAMEMODE.playermodel)
    else
        if ply:IsAdmin() then ply:SetModel(Model("blablah")) end
elseif ply:IsUserGroup("communitymembers") then ply:SetModel(Model("blablah")) end
end
  end
      LANG.Msg(ply, state and "disg_turned_on" or "disg_turned_off")
  end
end


2) See player.lua, there is a table called deathsounds
12  Other / Trouble in Terrorist Town / Re: lua - determine if player is traitor on: February 12, 2012, 03:50:03 PM
Not sure if Anonymous is trolling or he does not know shit about lua.
PrintMessageAll does not exist

On TTT, you have player.IsActiveTraitor()

Example:

for k,v in pairs(player.GetAll()) do
   if v:IsActiveTraitor() then
       -- Ye loopception
       for _s, in pairs(player.GetAll()) do
          s:ChatPrint(v:Nick().." IS A TRAITOR!")
      end
   end
end
13  Other / Trouble in Terrorist Town / Re: Floating Guns... on: February 12, 2012, 03:36:24 PM
That's because you don't have CSS content on your server. Install it and it should work
14  Other / Trouble in Terrorist Town / Re: Annoying Custom Weapon Error on: February 11, 2012, 10:19:54 PM
Another one stealing from the cache.
I see the error, but I will not help stealers
15  Other / Trouble in Terrorist Town / Re: Golden Gun Error on: February 08, 2012, 01:17:55 PM
Player:Kill() is Serverside. Try this:

if SERVER then
  self.Owner:Kill()
end
16  Other / Trouble in Terrorist Town / Re: Socialist TTT Party on: February 05, 2012, 09:36:45 AM
-snip- nvm
17  Other / Trouble in Terrorist Town / Re: TTT; Glitch with the icons/textures. on: February 02, 2012, 12:13:34 PM
This is all caused by missing TTT materials. It's weird because TTT still adds them to the resources (resources.lua), and even if you don't have them you should download them from the server. Let me upload them for you.

Extract this to your garrysmod folder : http://tiny.cc/fxo5j

18  Other / Trouble in Terrorist Town / Re: TTT Community Weapons on: January 31, 2012, 12:06:59 PM
19  Other / Trouble in Terrorist Town / Re: Spawning after preparing on: January 25, 2012, 06:22:45 PM
Type your rcon then "log on" on your console before the preparing. You will see an error, paste it here
20  Other / Trouble in Terrorist Town / Re: So, just got a TTT server through Artofwarcentral. on: January 15, 2012, 05:34:07 PM
Yeah, your server.cfg is supposed to work
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