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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Converting cs_crystal_lake to TTT on: October 12, 2010, 02:12:39 PM
In CS:S (orange box), there have not been any reported crashing issues with the map.  There must be something different about the way Gmod interfaces with the bsp file.  I guess it is time for me to finally buy Gmod and take a crash course in learning the game and how it works. 

Hopefully there is someone else out there who has had a similar issue.  There is lots of embedded content in the map so that might also be the cause.  I'll keep you all updated on my progress.
2  Other / Trouble in Terrorist Town / Re: Converting cs_crystal_lake to TTT on: October 12, 2010, 12:48:47 PM
Yeah, I heard from someone else that the map crashes Gmod.  Unfortunately, I don't know enough about Gmod to understand what might be causing this.  Is there anything in typical CS:S maps that might crash Gmod?  It could be anything from, prop types to spawn entities, hostage entities, soundscapes, skyboxes, fire, dev_water....

Anyone know what might be the culprit? 
3  Other / Trouble in Terrorist Town / Converting cs_crystal_lake to TTT on: October 11, 2010, 01:52:34 PM
Hello all,

I'm new to this forum and new to TTT.  I've recently released a map called cs_crystal_lake and i've had several requests to make a version that will work with TTT. 

Here is a link to the map:  http://www.fpsbanana.com/maps/146360

It is a traditional CS:S hostage rescue maps with 4 hostages.  The CTs start on one side of the map and the Ts on the other.

My primary questions are related to setting up the TTT map entities. 
1.  What type of spawn points should I add.  Should I have them all start in the same place?

2. What other TTT specific entities will I need in the map? 


Any help is greatly appreciated!
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