I'd just like to suggest an alternative method of nerfing the knife, (I'm a server operator and I've been getting a bucketload of complaints about it since I installed the latest revision - since reverted) perhaps leave its combat effectiveness the same as it was before, but put a 1 minute lockout after the round starts on it? Will prevent the insta-knifing; allowing everyone to prepare, and the knife addicts keep their favourite weapon... Just an idea. :)
I agree with this, as a much better solution for stopping the cheap instaknifing (not that I don't instadeagle anyway). The knife isn't overpowered, specially since it often gets into innocent hands, and the current knife has no reason to get it (like I cannot really see myself ever choosing it over tonnes of other options, and when I did have it, I used my deagle instead anyway and held knife for entire round). Putting a delay on knife purchases means the innocents don't get instaknifed. I rarely get knifed as D because I stick to groups anyway.
Feedback from other players has been rather poor, and we've been finding that average players who aren't a good shot are now completely useless as Traitors, and thus innocents have been winning over and over and over again.
The delay on the knife is a fairly huge amount, and also takes way to long to resheath, I could really only see the knife useful as a quick stab in a crowd to make paranoia, but the huge delay there removes that use.