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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: TTT problems since update? on: October 15, 2011, 08:59:09 PM
Every since the update cs_ de_ and dm_ maps are no longer armed. With some of the maps we have a problem with player spawning too. And my server has been crashing since the update i am not sure if its gmod related or TTT. Anyone else having any of these problems please let me know.
2  Other / Trouble in Terrorist Town / Re: Whats going on with all the TTT ddos attacks ? on: August 29, 2011, 07:27:25 PM
I own a TTT server and we have been getting ddossed a shit ton lately
3  Other / Trouble in Terrorist Town / Re: Game Length: TTT on: August 27, 2011, 07:48:18 PM
Well i did one restart to make the new cvar work, and the problem only happened once then i switched it back to 75 minutes. Maybe it was a one time problem?
4  Other / Trouble in Terrorist Town / Re: Game Length: TTT on: August 27, 2011, 03:51:56 PM
i know I don't need to show you all of these but here are all the ttt cvars in my server.cfg and yes i am using fretta voting

ttt_voice_drain 1
ttt_voice_drain_normal .17
ttt_voice_drain_admin .17
ttt_voice_drain_recharge .1

ttt_postround_dm 1
ttt_posttime_seconds 15
ttt_preptime_seconds 20
ttt_round_limit 8
ttt_detective_min_players 8
ttt_dyingshot 1
ttt_fretta_mapvoting 1
ttt_no_prop_throwing 1
ttt_ragdoll_pinning_innocents 1
ttt_detective_hats 1
ttt_allow_discomb_jump 1
fretta_votetime 30
//ttt_time_limit_minutes 75


commented out the time_limit for now untill we can fix it.
5  Other / Trouble in Terrorist Town / Re: Game Length: TTT on: August 25, 2011, 07:11:02 PM
hmm the cvar worked, i changed it to 45 minutes but if the time runs out before the total number of rounds is reached it doesnt go to the map vote after. The screen tints black like during a map vote for 3 seconds, then picks a random map. Does anyone else have this problem or know a fix for it?
6  Other / Trouble in Terrorist Town / Re: Game Length: TTT on: August 24, 2011, 10:24:11 PM
ah even better a cvar for it tyvm
7  Other / Trouble in Terrorist Town / Game Length: TTT on: August 24, 2011, 10:06:24 PM
I thought it would be in the shared,init,cl_init.lua but i cant seem to find it anywhere. I would like to change the minutes until next map. Pretty sure it is something like 75 minutes by default. Any info on this would be appreciated!.
8  Other / Trouble in Terrorist Town / Re: Adding custom models to server. on: April 18, 2011, 05:08:49 PM
awesome problem solved! You can't add it to garrysmod/lua/autorun/server/resources.lua anymore. I just put the resource.AddFile in the SWEP and everything worked fine!
9  Other / Trouble in Terrorist Town / Re: Adding custom models to server. on: April 17, 2011, 02:10:09 PM
Well i did reinstall them to the server and here is my resourceAddFile its in garrysmod/lua/autorun/server/resource.lua



resource.AddFile("materials/models/weapons/v_models/deagle/dot.vmt")
resource.AddFile("materials/models/weapons/v_models/deagle/lens.vmt")
resource.AddFile("mmaterials/models/weapons/v_models/deagle/omfg.vmt")
resource.AddFile("materials/models/weapons/v_models/deagle/sight.vmt")
resource.AddFile("materials/models/weapons/v_models/deagle/skin3.vmt")
resource.AddFile("materials/models/weapons/v_models/deagle/tac_light.vmt")
resource.AddFile("materials/models/weapons/v_models/deagle/sila.vmt")
resource.AddFile("materials/models/weapons/v_models/deagle/reciever.vmt")
resource.AddFile("materials/models/weapons/v_models/deagle/mainmap.vmt")

resource.AddFile("models/weapons/v_dea_mac10.mdl")
resource.AddFile("models/weapons/w_dea_mac10.mdl")
10  Other / Trouble in Terrorist Town / Re: ULX groups and TTT on: April 15, 2011, 07:10:37 PM
awesome worked great thank you guys!!!
11  Other / Trouble in Terrorist Town / Re: Adding custom models to server. on: April 15, 2011, 06:16:59 PM
Alright we have tried a number of things and no luck with this so far. Can someone take a look at this model and tell us step by step how to add it to the server.

http://www.garrysmod.org/downloads/?a=view&id=93377

and we are only using the models/materials we have our own LUA file.
12  Other / Trouble in Terrorist Town / Re: ULX groups and TTT on: April 13, 2011, 09:18:16 PM
if ply:IsUserGroup("Moderator") then
      DoShit()
end





awesome TY man I will try it out tmw I have some debugging to do with some other stuff tonight.
13  Other / Trouble in Terrorist Town / ULX groups and TTT on: April 13, 2011, 08:20:11 PM
Sorry if I sound retarded I'm not a coder by any means but I have my new ULX groups. And I would like to give them a custom load-out like I have for admins. Example for admins:

  if ply:IsAdmin() || ply:IsSuperAdmin() then
ply:Give( "weapon_ttt_M3" )

Only problem is when i do this with the new group *if ply:IsModerator* TTT doesn't know what to do with it. So I gotta go add it in somewhere problem is I don't know what line of code I should be searching for or where it is. So some assistance on finding this would be greatly appreciated. Any questions please ask.
14  Other / Trouble in Terrorist Town / Custom weapons not counting kills on: April 11, 2011, 08:12:24 PM
So I have a few guns I made that work fine, but I have a katana and killstation on our server and it doesn't count as a frag when you kill someone with it. Any ideas why its not working?
15  Other / Trouble in Terrorist Town / Re: Changing Votemap list assortment on: November 17, 2010, 11:06:40 PM
awesome ty :p
16  Other / Trouble in Terrorist Town / Re: Changing Votemap list assortment on: November 17, 2010, 07:10:57 PM
Nope, fretta always randomizes the list, there's no convar for it.


Can I disable the randomize and make it call for a txt file I have  manually typed the maps in? That may be the wrong direction but i know this isn't impossible  :p

Think i found it this is it right?

function PANEL:ChooseMap( gamemode )

self.lblActionName:SetText( "Which Map?" )
self:ResetPeeps()
self.ctrlList:Clear()

local gm = g_PlayableGamemodes[ gamemode ]
if ( !gm ) then MsgN( "GAMEMODE MISSING, COULDN'T VOTE FOR MAP ", gamemode ) return end

for id, mapname in RandomPairs( gm.maps ) do

local lbl = vgui.Create( "DButton", self.ctrlList )
lbl:SetText( mapname )

Derma_Hook( lbl, "Paint", "Paint", "GamemodeButton" )
Derma_Hook( lbl, "ApplySchemeSettings", "Scheme", "GamemodeButton" )
Derma_Hook( lbl, "PerformLayout", "Layout", "GamemodeButton" )

lbl:SetTall( 24 )
lbl:SetWide( 240 )

lbl.WantName = mapname
lbl.NumVotes = 0
lbl.DoClick = function() if GetGlobalFloat( "VoteEndTime", 0 ) - CurTime() <= 0 then return end RunConsoleCommand( "votemap", mapname ) end

self.ctrlList:AddItem( lbl )

end

end
17  Other / Trouble in Terrorist Town / Changing Votemap list assortment on: November 17, 2010, 06:25:07 PM
Topic says it all pretty sure the maps the show up in the fretta Votemap menu are random. Is there anyway I can put them in alphabetical order?
18  Other / Trouble in Terrorist Town / Re: Stupid Question on: October 24, 2010, 06:19:50 PM
ty very much =D
19  Other / Trouble in Terrorist Town / Stupid Question on: October 24, 2010, 03:23:40 PM
I wanted to set it to every1 in my TTT server spawns with a pistol. How would I link multiple roles to this command?

SWEP.InLoadoutFor = 
20  Other / Trouble in Terrorist Town / Re: Invisible man on: October 18, 2010, 09:45:58 PM
I THINK this fixes it go into ur console and type "rercord wasd" then type "stop"
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