Anyways, thanks for the help. I noticed looking through the gamemode files cl_init.lua I found there is a TTTBeginRound... so I assume I could create another hook to play so sort of beginning of round sound?
I also noticed the:
GetConVar("ttt_cl_soundcues"):GetBool() then
code which is for the new variable to enable sounds... is it possible for me to overwrite those variables and functions in my ttt_hooks.lua with my own data.
I'd like to have the sound option default to "1" instead of "0" so the sound is on by default, but can be turned off if the user goes into the menu. Then I want to overwrite the function with my own data for the end of round sound. So I was hoping that could be done in my own file without modifying the gamemode file which gets updated all the time when a new ttt update comes out.
Again thanks for all the help