Show Posts
|
Pages: [1] 2 3
|
2
|
Other / Trouble in Terrorist Town / hax or bug?
|
on: July 05, 2011, 12:53:02 PM
|
hey guys,
some guy in the server is saying he can se who is MIA while he is alive, in a round, as a innocent.
while normal players cannot se MIA's untill they die them self, or as traitor,
or am i wrong? i thought only traitors can se MIA's and innocents can only se confirmed dead people.. why else would you need alive chek?
he is also able to change his name during a round while i got the command for name change ban setup :S so , i dunno maybe he hacks or something?
|
|
|
3
|
Other / Trouble in Terrorist Town / is this a TTT problem or a server problem?
|
on: June 29, 2011, 09:31:15 PM
|
===================================================== Evolve 1.0 by Overv succesfully started serverside. =====================================================
Included TTT language file: chef.lua Included TTT language file: english.lua Registering gamemode 'fretta' derived from 'base' Registering gamemode 'terrortown' derived from 'fretta' ScriptEnforce is disabled Trouble In Terrorist Town gamemode initializing... This is TTT version 27 WARNING: sv_scriptenforcer appears to be off. This will make cheating really easy! Checking TTT file consistency. Compressing lua files into data pack.. Skipped. Datapack exists. Executing dedicated server config file Attempted to create unknown entity type info_ladder! Can't init info_ladder Attempted to create unknown entity type info_ladder! Can't init info_ladder Attempted to create unknown entity type info_ladder! Can't init info_ladder Unknown command "ServerSettings" Unknown command "{" Cannot change maxplayers while the server is running Unknown command "sbox_allownpcs" Unknown command "sbox_playergod" Unknown command "sv_unlag" Unknown command "sbox_maxol_soundemitters" Unknown command "sbox_maxlife_support" Unknown command "sbox_maxtransitdevices" Unknown command "sbox_maxdisplaydevices" Unknown command "sbox_maxwire_lights" Unknown command "sbox_maxwire_buttons" Unknown command "sbox_maxwire_emitters" Unknown command "sbox_maxwire_gates" Unknown command "sv_mainrate" Unknown command "sv_minupdaterate " Unknown command "mp_logfile" Unknown command "ttt_karma_low_ammount" Unknown command "}" Connection to Steam servers successful. VAC secure mode is activated.
i dont think this console errors are used to be there... besides the players wont spawn when reached min player count at all, they just keep waiting waiting waiting for spawn.
|
|
|
5
|
Other / Trouble in Terrorist Town / Re: duel pistols
|
on: October 10, 2010, 01:32:31 PM
|
go i should change this function SWEP:ShootEffects() if self.left then self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) else self.Weapon:SendWeaponAnim(ACT_VM_SECONDARYATTACK) end
to : function SWEP:ShootEffects() if self.left then self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) elseif self.right then
self.Weapon:SendWeaponAnim(ACT_VM_SECONDARYATTACK) end
or what do you mean ?
|
|
|
6
|
Other / Trouble in Terrorist Town / Re: duel pistols
|
on: October 10, 2010, 11:31:48 AM
|
.. you got two pistols the elites
in game it only fires on the left mouse button instead of : left mouse button = left gun shooting right mouse button = right gun shooting
now left mouse button is random gun shooting, so look at the file if u know anything about it. and otherwice i need help from BKU bcus he made ttt and i need the left / right mouse button code if its differend in ttt
|
|
|
8
|
Other / Trouble in Terrorist Town / duel pistols
|
on: October 10, 2010, 10:34:40 AM
|
hello sorry but uhm, how can i make duel pistols in ttt shoot with the left/ right mouse button handling? because the way i got it now it only shoots on left mouse button, it somethimes switches the weapon which fires on that mouse click, somethimes they shoot both, somethimes the left gun shoots a few rounds, then the right gun shoots a few etc. i want it to be like in cs:s then left mouse = left gun fired right mouse = right gun fired, so i copied the file from cs:s but it doesnt work in TTT what code does ttt use for it? SWEP.Base = "weapon_tttbase"
SWEP.Spawnable = true SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/v_pist_elite.mdl" SWEP.WorldModel = "models/weapons/w_pist_elite.mdl" SWEP.HoldType = "pistol"
SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false
SWEP.Primary.Sound = Sound("Weapon_ELITE.Single") SWEP.Primary.Recoil = 2 SWEP.Primary.Unrecoil = 7 SWEP.Primary.Damage = 12 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0 SWEP.Primary.ClipSize = 32 SWEP.Primary.Delay = 0.06 //Don't use this, use the tables below! SWEP.Primary.DefaultClip = 92 //Always set this 1 higher than what you want. SWEP.Primary.Automatic = false //Don't use this, use the tables below! SWEP.Primary.Ammo = "pistol" SWEP.AmmoEnt = "item_ammo_pistol_ttt" SWEP.Icon = "VGUI/ttt/icon_FHserver_elites"
SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none"
//Firemode configuration
SWEP.IronSightsPos = Vector(0,0,0) SWEP.IronSightsAng = Vector(0,0,0)
SWEP.data = {} SWEP.mode = "semi" //The starting firemode SWEP.data.newclip = false //Do not change this
SWEP.data.semi = {} SWEP.data.semi.Delay = 0.07 SWEP.data.semi.Cone = 0.021 SWEP.data.semi.ConeZoom = 0.018
//End of configuration
function SWEP:ShootEffects() if self.left then self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) else self.Weapon:SendWeaponAnim(ACT_VM_SECONDARYATTACK) end self.left = not self.left self.Owner:MuzzleFlash() self.Owner:SetAnimation( PLAYER_ATTACK1 )
end
function SWEP:Think() if SinglePlayer() then self.data.singleplayer(self) end if self.data.init then self.Weapon:SetClip1( self.Weapon:Clip1() - 2 ) self.data.init = nil end if self.data.newclip then if self.data.newclip == 0 then self.data.newclip = false if self:Ammo1() > self.Primary.ClipSize - 2 then if self.data.oldclip == 0 then self.Weapon:SetClip1( self.Weapon:Clip1() - 2 ) if SERVER then self.Owner:GiveAmmo(2,self.Primary.Ammo,true) end elseif self.data.oldclip == 1 then self.Weapon:SetClip1( self.Weapon:Clip1() - 1 ) if SERVER then self.Owner:GiveAmmo(1,self.Primary.Ammo,true) end end elseif self:Ammo1() > self.Primary.ClipSize - 1 then if self.data.oldclip == 0 then self.Weapon:SetClip1( self.Weapon:Clip1() - 1 ) if SERVER then self.Owner:GiveAmmo(1,self.Primary.Ammo,true) end end end else self.data.newclip = self.data.newclip - 1 end end end
|
|
|
10
|
Other / Trouble in Terrorist Town / Re: (Strange idea) Innocent buy menus.
|
on: October 08, 2010, 08:09:42 PM
|
ya some lua scripter of 13 // 14 yrs old i dont remember right, he came up on ,my servers asking like a thousant thimes want me to make a buy menu for innocents, no it changes the gamemode to much why? it doesnt change so much its only a buyme.... grrr
being innocent aint borring, you have to prove your innocent, and you have to stay alive, find out who the traitor is with out being a victim, actually pretty funny.
|
|
|
14
|
Other / Trouble in Terrorist Town / Re: dod weapons in ttt server?
|
on: October 07, 2010, 03:20:54 PM
|
SWEP.IronSightsPos = Vector( 5.3, -2.3, 2.6 ) SWEP.IronSightsAng = Vector(-0.4, -0, 0.9)
i dont this with the iron sight thing that mr gash told me, but when i place this code into that ttt file and i restart server, i try the iron sight, it still starts left/ bad rolled, bad iron, until lyou shoot once, and then it goes to the position, but not the position i wanted it to do with this code, like i did in the iron sight editor thing
|
|
|
16
|
Other / Trouble in Terrorist Town / Re: dod weapons in ttt server?
|
on: October 06, 2010, 05:38:32 PM
|
ok i just need to know, would the standart gmod iron sight position work in ttt? the tmp iron sight is: SWEP.IronSightsPos = Vector( 5.3, -3, 2.6 )
will this be same in ttt or will i have to edit it? then again, are this: X , Y , Z or Z , X , Y bcus when i grab the gun, the iron sight isnt right, untill you shoot one bullet then its ok but if u grab it again its wrong again untill u shoot, why ?
|
|
|
17
|
Other / Trouble in Terrorist Town / Re: dod weapons in ttt server?
|
on: October 05, 2010, 07:29:54 PM
|
or even better, cant i just use the Cs:s weapons bcus TTT already needs Cs:s installed to be played, cant i just put in rtd like:
elseif ( choice == 8 ) then ply:Give( "weapon_" ) <-- maybe p90? what is the p90 name in cs:s? ply:GiveAmmo(60, "" ) <-- p90 ammo is smg_1? return "Received a gun!"
|
|
|
18
|
Other / Trouble in Terrorist Town / Re: dod weapons in ttt server?
|
on: October 05, 2010, 06:57:09 PM
|
ok well im makign a back up of my seer files right now so when i have time i can try as much as i want with out the danger of permanent server crash:p
thanks for you help ill try this,
maybe you know any other mod, that i might be able to use the way u explained?
|
|
|
19
|
Other / Trouble in Terrorist Town / Re: dod weapons in ttt server?
|
on: October 05, 2010, 02:26:44 PM
|
sorry but i cant find content in any of the lines they all look liek this do i just skip that content part and start with materials ?
garrysmod/addons/mad cows weapons/lua/weapons/weapon_mad_glock/
se no content thingy ( this with every line not only weapons, also sounds, and materials etc)
http://www.garrysmod.org/downloads/?a=view&id=87297
|
|
|
|
|