this is what is in my listenserver.cgf text file sv_cheats 1 ttt_debug_preventwin 1 ttt_minimun_players 1 fretta_voting 0 ttt_preptime_seconds 3 ttt_haste_starting_minutes 5 ttt_posttime_seconds 3 ttt_roundtime_minutes 10
i am trying to test my TTT maps but i cannt get it to play on singleplayer, every time prep time ends innocents win
Initialising BuddyFinder... Adding BuddyFinder Fonts... menu Loading achievements... TTT Client initializing... Sending 19 'User Info' ConVars to server (cl_spewuserinfoconvars to see) ConCommand blocked! (SPropProtection_toggle 1 ) :1: attempt to call method 'AddNotify' (a nil value) TTT Client post-init... Increasing net buffer size... Hook 'TimeEffDist' Failed: addons\timegrenade\lua\autorun\timeeffect.lua:9: Tried to use a NULL entity! Redownloading all lightmaps ] ttt_minimum_players 2 Server cvar 'ttt_minimum_players' changed to 2 NOT ENOUGH PLAYERS TO START A NEW ROUND... Round state: Waiting... Finished! 57 achievements loaded! *** ERROR: C_ServerRagdoll::InitModel: models/player.mdl missing vcollide data *** Hook 'RM_KeyPressedHook' Failed: addons\ragmod\lua\autorun\ragmod.lua:343: bad argument #1 to 'SelectWeapon' (string expected, got nil) ] sv_cheats 1 ] ttt_debug_preventwin 1 ] ] ttt_minimum_players 1 Server cvar 'ttt_minimum_players' changed to 1 Attempted to create unknown entity type weapon_m3! Can't init weapon_m3 Attempted to create unknown entity type weapon_sg552! Can't init weapon_sg552 Couldn't find any entities named para_spawnen, which point_template spawne_para is specifying. Couldn't find any entities named spawn_ak_template, which point_template template_fuer_ak is specifying. Weaponless CS:S-like map detected. Placing extra guns. YOUR KARMA IS 1000, SO YOU DEAL FULL DAMAGE THIS ROUND! A NEW ROUND BEGINS IN 30 SECONDS. PREPARE YOURSELF. Round state: Preparing... ================================================= Simple Prop Protection: 383 props belong to world ================================================= You are playing Trouble in Terrorist Town, version 8. You are: TRAITOR THE TRAITORS HAVE BEEN SELECTED. Round state: In progress... THE ROUND HAS BEGUN! You are: TRAITOR TIME HAS RUN OUT. THE TRAITORS LOSE. Round state: Round over LET'S LOOK AT THE ROUND REPORT FOR 30 SECONDS. 5 ROUNDS OR 75 MINUTES REMAINING BEFORE MAP CHANGES TO CP_GRAVELPIT TRAITOR, YOU STAND ALONE.