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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: August 23, 2010, 04:34:11 AM
Right, but the problem with that is it messed up my Gmod configuration, and doesn't show up accurately when looking through the TTT weapon menu. (Atleast, I think that would be the case.)
2  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: August 23, 2010, 03:51:59 AM
I know I post ideas here every now and then, some good but most probably bad but...

It'd be kinda cool if detectives had some way to atleast clear 1 persons innocence so they could work along-side them. I think a good way of doing this would be giving detectives a "Handcuff" special equipment, which forces the player to stay holstered until the handcuffs are removed. Traitors, however, would be able to break / unlock handcuffs, but obviously if they did so they would be exposing the fact that they are a traitor. I think this would add an extra element of strategy to finding out if someone is a traitor, since it can *possibly* clear someone's innocence, or at least provide you with a temporary set of extra eyes to help keep watch over you without having to worry the whole game that they are also a traitor. Unlike some weapons mods I've seen on servers (like the instant killing of traitors weapon, golden gun... I forget which server) I think that the handcuffs would be a neat way of making the detective class feel much more powerful and have more control over the innocence, which is supposed to be the basic idea.

Also, I think the 2 special equipment slots I read about earlier may be a good idea, as long as players are unable to carry 2 of the same items (no double c4s or knives or whatever else). Or you can make certain items take up 2 special equipment slots rather than 1, so it works more like an inventory.

One LAST thing, It'd be nice if you could change the order at which your guns are ordered in your own menu. So you could change it to something like:
1) Special Equipment
2) Secondary
3) Primary
4) Crowbar
5) DNA

Etc etc
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: August 15, 2010, 07:30:59 AM
Have you ever considered adding the AWP as a part of the Traitors equipment arsonal? I was thinking it could be interesting if the Traitor had an awp which needs to be charged, ala TF2, and having it charged makes it extremely powerful but a liability seeing how big it is and making the player incredibly slow.

As for the way the game plays right now, I've been playing for a few weeks and I prefer haste mode. However, I think haste mode could be more interesting and I think it would be more interesting if rounds were shorter with less overtime. The reason why is that I feel the aspect of haste should be quick rounds, and having a shorter time limit will promote innocent players sticking together even more so. I feel the worst part about TTT is the rather obtuse waiting time that occurs between rounds, especially if you are the one innocent who is killed at the beginning of the round. I think this is fine for non-haste game, but for haste I don't feel like the traitors are as pressured by the time limit as they should be. I feel a shorter time limit by default will make rounds more enjoyable too. As long as the time received from kills is enough to kill a few people, the time limit should eventually balance itself out.
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: August 10, 2010, 04:57:42 AM
I think it would be pretty cool if detectives could figure out the trajectory of a bullet, in other words the detective could locate from which direction the player was shot which would be displayed in game through a laser. Kind of like that CS:S server mod which shows where you were shot from after you die.
5  Other / Trouble in Terrorist Town / Re: Non TTT Maps Rearmed on: August 10, 2010, 04:30:44 AM
I decided to port one of my favorite maps, xmas_nipperhouse, over to TTT using the rearming method. Very very nice tools, I hope convert more maps, including several of my own (non-tf2) maps.

xmas_nipperhouse (CSS)
Map: http://www.filefront.com/17188827/xmas_nipperhouse_source.rar
Txt: http://www.filefront.com/17188834/xmas_nipperhouse_tttfiles.rar

Video of the map in action (CSS) http://www.youtube.com/watch?v=WdP68qoLjBY

Format is .rar and requires Winrar.

PM me for any requests, or feel free to change the TTT file yourself if you feel up to it.
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