Welcome, Guest. Please login or register.
Did you miss your activation email?
September 20, 2024, 12:02:12 AM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: Chicken Invasion(Aka, Magneto Thread) on: February 04, 2011, 02:41:50 AM
Just a heads up, I'm also having Liru's problem.

Completely impossible to connect.  Probably why the server is almost empty.

Tried to contact one of your admins who was online but he blocked me and muted me.  :\



Ever thought about hosting the require files on your website?
2  Other / Trouble in Terrorist Town / Re: C4 Sound Frequency on: August 19, 2010, 03:55:29 AM
I'm going to go replace it with "buttplug".


If you need sounds, I may happen to have an abandoned HLDJ project with sounds already in the proper .wav format with appropriate cropping and an extra sound for when the bomb goes off.

>_>
3  Other / Trouble in Terrorist Town / Re: Weapon "wheel" that stays until user action? on: August 14, 2010, 02:32:39 AM
I've tested in both HL2DM and GMod, but contrary to what the thread poster said, in both games the weapon switcher fades out and closes. In fact, it auto-closes twice as quickly as TTT's weapon switcher. So disabling the auto-close is not going to be default.


Guess I must have been mistaken (perhaps I've downloaded some add-on that changed the normal function at some point), but I still thank you very much.  Just tonight I've seen 3-4 accidental discharges by innocents and one by a detective.  This will be very much welcomed.

Definitely switching it to on as soon as I can.


Now I'll be able to switch weapons without worry there'll be all sorts of new usefulness (e.g. putting mousewheel over deagle/primary while holstered for quickdraw).


Thank you!
4  Other / Trouble in Terrorist Town / Weapon "wheel" that stays until user action? on: August 07, 2010, 02:58:44 AM
I've found a lot of people have had problems with accidental discharges due to selecting a weapon with the mouse wheel, clicking, but having the menu disappear directly before they click, resulting in someone getting shot, or worse, killed.  Usually this results in a chain of random slaughter "oh, he killed/shot an innocent, it must be him" followed by "he was just looking for an excuse, it's gotta be him" and whatnot.

Any way this could be changed so the menu stays until the user clicks, or at least some method to increase the duration of how long the weapon selection dialogue stays up?


It seems it usually catches people off guard because in HL2 or normal GMod, by default it doesn't disappear or change weapons until the user clicks.  Nothing sucks more than trying out a new gamemode to get shot and called off as an "RDMer" due to not knowing what changes were made from the default user interface.
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 19 queries.