Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 02:22:43 AM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_iceresearch_rc4 on: November 22, 2010, 09:32:33 PM
This is getting much better. I'm sure your next map (if you make one) will be 1000x better than the first rcs of this one. I'll post any bugs I find.
2  Other / Trouble in Terrorist Town / Re: Traitor item suggestion - Decoy on: October 13, 2010, 09:36:21 PM
Can dna be retrieved from it?
3  Other / Trouble in Terrorist Town / Re: TTT crashing for me (Mac) on: October 09, 2010, 09:21:44 PM
Well actually gmod worked fine for me before the last 2 updates, so it's something garry broke.
4  Other / Trouble in Terrorist Town / Re: TTT crashing for me (Mac) on: October 09, 2010, 02:57:53 AM
Well I found out its all servers that aren't empty, and other mac users are having this issue as well. So nvm this post.
5  Other / Trouble in Terrorist Town / Re: Traitor item suggestion - Decoy on: October 07, 2010, 10:32:10 PM
If it can be scanned for dna that kinda makes it pointless.
6  Other / Trouble in Terrorist Town / TTT crashing for me (Mac) on: October 07, 2010, 08:07:32 PM
Whenever I join a server running TTT, I get to the welcome message, and then half a second later it crashes. It does not do this with any other gamemode. And it worked fine last night.
7  Other / Trouble in Terrorist Town / Re: I never tough this could happen. on: October 07, 2010, 08:03:16 PM
I was a detective with a knife and radar and I knifed the last traitor. And several times as innocent as well.
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 05, 2010, 10:45:55 PM
BKU did you see my post on the last page
9  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_iceresearchlabs_rc3 on: October 04, 2010, 11:41:58 PM
Hey one problem with this map is the tester. People frequently ask you to go in before the cubes have been placed because they are new to the map, but if you go in the water will end up killing you. So maybe there could be an indicator light/message that shows whether it is on or off. Also, the buttons should be labeled, because people will frequently kill innocents with water even when they are trying to let them out.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 04, 2010, 11:13:35 PM
The split of special equipment into two slots is now in place in the SVN build (includes a new material, make sure to get that on fastdl etc).

Current list of weapons that use the new slot 8 (DNA scanner is now 9):
- Radio
- Teleporter
- Newton
- Poltergeist
- Defuser
- Binoculars

This change is backwards compatible with custom weapons, they'll just keep using slot 7 (and can easily be changed to use 8).

Next up is reworking knife mechanics, which will probably be ready somewhere this weekend.


Any way you could switch flare gun to slot 8? Like if you knife someone its faster than buying a flare gun on the spot...
11  Other / Trouble in Terrorist Town / What is a Visualizer on: October 02, 2010, 02:20:29 PM
https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/changelog.txt

?
12  Other / Trouble in Terrorist Town / Re: Knife "nerf"... on: October 02, 2010, 02:14:14 PM
I have considered this, but the problem I saw is that people could just "throw" while standing right next to someone.

So there would have to be a minimum distance, which is a little clunky.


So then you throw a knife at someone, it hurts them, but you can't use it to hit them again like you could if you hadn't thrown it. I don't understand the idea here...
13  Other / Trouble in Terrorist Town / Re: Creating Non-SWEP Traitor Items on: August 02, 2010, 08:46:03 PM
I love jumping on people's heads in the elevator at ttt_nexus_final. So a custom item like this would be great.
14  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_Bank_B2 *UPDATE* on: August 02, 2010, 07:12:28 PM
I agree with the snipers only shooting innocents, and also I think there need to be more weapons lying around, especially at the spawn area/entrance.
15  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb - In Progress on: August 02, 2010, 02:17:10 PM
Looks awesome, but couldn't you make the houses different colors?
16  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_Bank_B2 *UPDATE* on: August 02, 2010, 02:16:04 PM
Yeah it broke on the server I played it on too, and no c4 was used. I kinda think it shouldn't break at all, since anyone who is down there will have to go outside to get back up, and if snipers are out, they will get killed. If an innocent is down there, they can just camp out the rest of the round, and if the last traitor is down there, they have no choice but to go outside.

Also I would like it if more weapons could be placed around the bank, in places other than the vault.
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 19 queries.