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6
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Other / Trouble in Terrorist Town / TTT crashing for me (Mac)
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on: October 07, 2010, 08:07:32 PM
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Whenever I join a server running TTT, I get to the welcome message, and then half a second later it crashes. It does not do this with any other gamemode. And it worked fine last night.
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9
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Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_iceresearchlabs_rc3
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on: October 04, 2010, 11:41:58 PM
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Hey one problem with this map is the tester. People frequently ask you to go in before the cubes have been placed because they are new to the map, but if you go in the water will end up killing you. So maybe there could be an indicator light/message that shows whether it is on or off. Also, the buttons should be labeled, because people will frequently kill innocents with water even when they are trying to let them out.
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10
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: October 04, 2010, 11:13:35 PM
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The split of special equipment into two slots is now in place in the SVN build (includes a new material, make sure to get that on fastdl etc).
Current list of weapons that use the new slot 8 (DNA scanner is now 9): - Radio - Teleporter - Newton - Poltergeist - Defuser - Binoculars
This change is backwards compatible with custom weapons, they'll just keep using slot 7 (and can easily be changed to use 8).
Next up is reworking knife mechanics, which will probably be ready somewhere this weekend.
Any way you could switch flare gun to slot 8? Like if you knife someone its faster than buying a flare gun on the spot...
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Other / Trouble in Terrorist Town / Re: Knife "nerf"...
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on: October 02, 2010, 02:14:14 PM
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I have considered this, but the problem I saw is that people could just "throw" while standing right next to someone.
So there would have to be a minimum distance, which is a little clunky.
So then you throw a knife at someone, it hurts them, but you can't use it to hit them again like you could if you hadn't thrown it. I don't understand the idea here...
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16
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Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_Bank_B2 *UPDATE*
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on: August 02, 2010, 02:16:04 PM
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Yeah it broke on the server I played it on too, and no c4 was used. I kinda think it shouldn't break at all, since anyone who is down there will have to go outside to get back up, and if snipers are out, they will get killed. If an innocent is down there, they can just camp out the rest of the round, and if the last traitor is down there, they have no choice but to go outside.
Also I would like it if more weapons could be placed around the bank, in places other than the vault.
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