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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: December 31, 2010, 07:49:26 AM
Well, "AUX" = PLURAL and "AU" = SINGULAR; when you say "Personnel non autorisé", you're bassically saying that the PEOPLE (plural) that arent authorized to get in there can't enter :P.


It's little bit complicated. When you say "personnel" in french you talk about all the employees, but this word is in singular as you can see in this picture :

2  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: December 30, 2010, 06:00:33 PM
img width=1025 height=640 src="http://i183.photobucket.com/albums/x26/Hydrophobe/ttt_catacombs_a10033-1.jpg" alt="" />

Better?

There are a mistake in this sentence because you must write "Entrée interdite au personnel non autorisé". I think it will be better with a red panel.
3  Other / Trouble in Terrorist Town / Re: TTT Secrets and map exploits!!!!! on: September 03, 2010, 04:29:54 PM
. next the the highest rooftop there is a few pipes sticking out of the cliff wall, croutch jump across these and there are 2 larger pipes, plant c4 on the wall behind these pipes and the map will flood with water when it blows.






I didn't know this objective, but I think it's not very dangerous for the innocents because the water increases slowly.
4  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1 on: September 02, 2010, 03:45:48 PM
Yeah, I think how you get hurt there is you're pressing forward as you fall down and you land outside of the water square. Probably should have extended the square of water a little bit there.

Yes exactly, I pressed forward when I used the teleporter.
5  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_TheThing_b4 on: September 02, 2010, 03:42:53 PM
Invisible walls? You mean a player clip, that is done to prevent the player from going somewhere that wasn't intended by the mapper.

What's the problem here ? It's ridiculous to not allow the players to go there. .

Also those invisible props are markers, if you place the appropriate prop you will activate a map feature.


It's not very instinctive as you can see.

6  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1 on: September 02, 2010, 03:24:52 PM
It's impossible, I was hurt two time and I was alone.
7  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1 on: September 02, 2010, 11:29:57 AM
We can see the shadow of the traitor here (not in the screenshot unfortunately).


Sometimes we are hurt here.
8  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_TheThing_b4 on: September 02, 2010, 11:21:53 AM
I forgot these bugs last time.

Invisible props





Invisible wall

9  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: August 28, 2010, 06:53:29 AM
Possible optional objective for innocents?


+1 :)
10  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: August 22, 2010, 08:16:17 AM
So if the innocents do no objective, the traitors win.
11  Other / Trouble in Terrorist Town / Re: Mapping Q&A on: August 22, 2010, 03:47:04 AM
I have an idea for a map, but I'm not a mapper. I don't know if it's possible.

So take the last map of The Passing.

Condtion for the win of the Innocents :
-The necessery gas are collected
-All the traitors are dead

If one of these conditions aren't done, it's a draw.

For the traitors, the innocents must die.

I hope it's clear what I say. :)
12  Other / Trouble in Terrorist Town / Re: C4 Sound Frequency on: August 19, 2010, 06:16:03 AM
The sound is "garrysmod/sound/weapons/c4/c4_beep1.wav". You can place a different sound file at that location and filename, and the game should play that instead.

To get the original beep down in frequency, you'd have to use GCFScape to extract the .wav from the CS:S .gcf, and then edit it with a sound editor until you can hear it.


It works with sv_pure 1 ?
13  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1 on: August 10, 2010, 06:03:01 PM
Anyone who has downloaded this file before the time of this post, DELETE the .bsp and redownload it with the fixed link. Otherwise if you try and join a server with it, you'll get an error with the .bsp's not matching up.


Don't forget the first post. ;)
14  Other / Trouble in Terrorist Town / Re: [RELEASE] TTT_TheThing_b4 on: August 10, 2010, 11:51:53 AM
I found few bugs. :)



A prop is missing.




Sometimes players are stuck under the elevator and the snow.




I'm crouching on the trap-door, but i'm on the ladder.

15  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_lost_temple_v1 on: August 10, 2010, 11:14:25 AM
I found a bug

16  Other / Trouble in Terrorist Town / Re: [Release] ttt_BlueSky on: August 02, 2010, 10:52:21 AM
Your map looks great, but I would like the windows pane are breakable. Is it possible you change that ?
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